Strike Suit Zero Video Review

Written By Kom Limpulnam on Jumat, 25 Januari 2013 | 15.06

While I enjoyed this game, comparing it to Wing Commander or X-Wing is a completely misleading comment. The game, though claiming to be on the vanguard of reclaiming the space sim genre, distinctly borrows more from eastern action games than western space sims. Each enemy jet is almost indistinct from any other, as you mow down entire wings of enemy interceptors in a few seconds. The aiming is entirely too forgiving, and the lack of a radar or comms systems really make the gameplay feel shallow. The way the game warps you from sector to sector in missions, really gives the game the feeling of a rail shooter.

This game plays like Zone of the Enders, more than it does any sort of western game. And this is too bad, because it could have really benefited from a less is more approach to game play. The game feels cluttered, as it often throws 20 fighters at you, and doesn't give you a clear way to navigate. The lack of a radar, combined with the targeting system that only targets things in front of you or nearest to you, not giving the player the option to cycle through potential targets to look for something to engage makes flying in the game disorienting. Likewise, as a space sim, it feels like a step back removing features such as lateral thrusters, or controlling of the speed outside four speeds: slow, normal, fast and afterburner.

It doesn't do justice to the genre it claims the pedigree of. It is, however a decent eastern action game... made in Guildford.


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