Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 20 Juni 2014 | 15.07

Gamespot's Site MashupWatch Dogs Mod Adds Dynamic Shadows From Headlights, Bloom, and Other ImprovementsWatch Dogs E3 2012 Lighting Mod - Graphics ComparisonE3 2014: AU Competition Winner ReportXbox One Outlast Release Shows Microsoft Doesn't Require Launch Parity for IndiesGS News - Ubisoft Believes in Wii U's Success; Watch Dogs Gets PatchedSpeedrunning Charity Event, Summer Games Done Quick, Returns to TwitchZombies Monsters Robots - Closed Beta 2 TrailerGS Breakdown: The Best Moments from the Metal Gear Solid 5: The Phantom Pain's Gameplay DemoVita's Focus Will Be Indie Titles and Remote Play, Sony SaysOur Steam Summer Sale Pick of the DayRust Dev Says Ubisoft Was Unfairly Singled Out in Controversy over Female Playable CharactersThe Best Moments From Metal Gear Solid 5: The Phantom Pain's Gameplay DemoReality Check - Amazing E3 Secrets Revealed Through Reverse Speech!Nintendo: Wii U on the Brink of Success, No Plans to Drop the GamePadMLG App Now Available on Xbox One, Lets You Watch Live Video

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 20 Jun 2014 00:54:57 -0700 http://www.gamespot.com/articles/watch-dogs-mod-adds-dynamic-shadows-from-headlights-bloom-and-other-improvements/1100-6420498/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2567457-0974244055-24053.png" data-ref-id="1300-2567457" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2567457-0974244055-24053.png" data-ref-id="1300-2567457"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2567457-0974244055-24053.png"></a></figure><p dir="ltr" style=""><strong>Update 2: </strong>Ubisoft has provided a statement <a href="http://watchdogs.ubi.com/watchdogs/en-us/news/index.aspx#" rel="nofollow" data-ref-id="false">on its website</a> regarding the mod from user TheWorse that activates old graphics files and purportedly improves graphical fidelity in Watch Dogs.</p><p dir="ltr" style="">In summary, Ubisoft acknowledges that the files do exist in Watch Dogs and may improve graphical quality in some situations, but it says that the files were deactivated because they reduce performance and playability throughout the game. "The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons," the post explains, "including possible impacts on visual fidelity, stability, performance and overall gameplay quality."</p><p dir="ltr" style="">You can read the statement in full below: </p><blockquote><p dir="ltr" style="">The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we've set out to achieve. We test and optimize our games for each platform on which they're released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.</p></blockquote><p dir="ltr" style=""><strong>Update:</strong> Many users are claiming that these mods may not add graphical improvements, but rather activate files and assets already contained within the PC version of the game. Mod creators TheWorse and Kadzait24 have allegedly found and activated files such as "E3 2012 Bloom" and "E3 2012 Explosions" There has already been heated controversy over the purportedly decreased graphical fidelty in Watch Dogs' final release from its first E3 showing in 2012. <a href="http://www.gamespot.com/articles/watch-dogs-visuals-have-not-been-downgraded-ubisoft-says/1100-6418171/" data-ref-id="1100-6418171">Ubisoft later stated that the graphics had not been downgraded.</a></p><p dir="ltr" style="">TheWorse has said that he has found old E3 files and turned them on in his mod, but the consequence of these files has not been demonstrated yet. His mod adds many other improvements beyond these E3 files, but the specific effect of "E3 2012 Bloom" on its own has not been shown.</p><p dir="ltr" style="">We have reached out to Ubisoft for comment on the existence and effect of these files in the game.</p><p dir="ltr" style=""><strong>Original story below:</strong></p><p dir="ltr" style="">Regardless of how good you think <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> looked when it finally came out when compared to its initial unveiling at E3 2012, if you own the game on PC, don't mind tinkering, and have the hardware that can handle it, you can make the game look better thanks to some resourceful modders.</p><p dir="ltr" style="">For example, if you've seen <a href="https://www.youtube.com/watch?v=JGRsrFdwb2c" rel="nofollow">this video</a>, which compares Watch Dogs to the PC version of <a href="/grand-theft-auto-iv/" data-ref-id="false">Grand Theft Auto IV</a> (released in 2008) you've probably noticed that one thing Watch Dogs lacks is dynamic lighting from cars' headlights.</p><p dir="ltr" style=""><a href="http://www.guru3d.com/" rel="nofollow" data-ref-id="false">Guru3D</a> forum member Kadzait24 and TheWorse have both claimed credit for working on a mod that adds that visual effect to Watch Dogs, along with a lot of other features. The mod, which you can find on <a href="http://forums.guru3d.com/showthread.php?t=390114" rel="nofollow" data-ref-id="false">Guru3D</a>, also aims to add an improved bloom effect, higher density of civilians, and more.</p><p style="">Watch Dogs <a href="http://www.gamespot.com/articles/watch-dogs-becomes-fastest-selling-game-in-ubisoft-s-history/1100-6419933/">broke 24-hour sales records</a> for Ubisoft and went on to sell <a href="http://www.gamespot.com/articles/watch-dogs-sells-4-million-copies-in-first-week-needs-2-million-more-to-match-assassin-s-creed-s-lifetime-tally/1100-6420059/">more than 4 million copies </a>in its first week. Ubisoft expects Watch Dogs to <a href="http://www.gamespot.com/articles/watch-dogs-to-sell-around-6-million-units/1100-6411643/">sell 6 million total units</a>, the same lifetime figure of the <a href="http://www.gamespot.com/assassins-creed/">original Assassin's Creed</a>. At E3 2014, Ubisoft senior vice president of sales and marketing <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-says-watch-dogs-is-a-franchise-now-we-figure-out-what-to-do-next/1100-6420372/">Tony Key told GameSpot</a> that Watch Dogs is now officially a "franchise."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Thu, 19 Jun 2014 17:52:00 -0700 http://www.gamespot.com/articles/watch-dogs-mod-adds-dynamic-shadows-from-headlights-bloom-and-other-improvements/1100-6420498/ http://www.gamespot.com/videos/watch-dogs-e3-2012-lighting-mod-graphics-compariso/2300-6419832/ This Watch Dogs mod by user TheWorse adds depth of field, bloom lighting, bokeh, proper rain lighting, and myriad other effects, but how does it stack up when put to the test? Thu, 19 Jun 2014 17:23:00 -0700 http://www.gamespot.com/videos/watch-dogs-e3-2012-lighting-mod-graphics-compariso/2300-6419832/ http://www.gamespot.com/articles/e3-2014-au-competition-winner-report/1100-6420590/ <p style="">Lindsay Schroder from NSW was the winner of our Watch Dogs "Win a trip to E3" competition recently on GameSpot! Lindsay showed us exactly how far he would go to win the chance to go to Los Angeles and attend the world's biggest gaming event. We received an outstanding amount of votes for our three finalists, but there could only be one winner! Congratulations Lindsay!</p><p style="">Follow what Lindsay got up to during his trip to E3 in the videos below...warning these videos may cause severe jealousy!</p><div data-embed-type="video" data-ref-id="2300-6419372" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419372/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6419811" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419811/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6419813" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419813/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6419809" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419809/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 19 Jun 2014 17:10:00 -0700 http://www.gamespot.com/articles/e3-2014-au-competition-winner-report/1100-6420590/ http://www.gamespot.com/articles/xbox-one-outlast-release-shows-microsoft-doesn-t-require-launch-parity-for-indies/1100-6420607/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2572222-9048268216-20422.jpg" data-ref-id="1300-2572222" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2572222-9048268216-20422.jpg" data-ref-id="1300-2572222"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2572222-9048268216-20422.jpg"></a></figure><p style="">Indicating a continuing commitment to indie games, <a href="/companies/microsoft/" data-ref-id="false">Microsoft</a> has launched <a href="/outlast/" data-ref-id="false">Outlast</a>, the indie horror game from developer <a href="/companies/red-barrels/" data-ref-id="false">Red Barrels</a>, on <a href="/xbox-one/" data-ref-id="false">Xbox One</a>.</p><p style="">The game focuses on the experience of a journalist who breaks into an insane asylum in Colorado. He is armed with only a night-vision camera and the ability to hide, so it becomes a game of patience and caution as you guide the character through the asylum's corridors.</p><p style="">The game was released in February on <a href="/ps4/" data-ref-id="false">PlayStation 4 </a>and September 2013 on <a href="/pc/" data-ref-id="false">PC</a>. The release on Xbox One indicates a growing willingness from Microsoft to move past <a href="http://www.gamespot.com/articles/xbox-one-s-controversial-indie-launch-parity-clause-will-continue/1100-6418684/" data-ref-id="1100-6418684">its launch parity clause in its independent publishing program</a>. The controversial clause requires that, for an indie game to be released on Xbox, it cannot be released earlier on another platform.</p><p style="">However, in March Microsoft said that it would look at indie games on a <a href="http://www.gamespot.com/articles/xbox-one-indie-games-launching-alongside-ps4-pc-requirement-looked-at-on-a-case-by-case-basis/1100-6418225/" data-ref-id="1100-6418225">"case-by-case basis"</a> to determine if it would allow them to launch on Xbox One after other platforms. The release of Outlast on Xbox after PS4 and PC is one of the first games to fulfill this promise.</p><p style="">Microsoft's Chris Charla offered the following statement to GameSpot about the release: "We're really excited about the content ID@Xbox game developers are creating for Xbox One, including Outlast from Red Barrels and Sixty Second Shooter Prime from Happion Laboratories, both launching today. We want players on Xbox One to have access to the broadest and most diverse selection of innovative games. Obviously independent games are a huge part of that, and through ID@Xbox we're committed to bringing gamers both new independent game innovations and fan favorites."</p><p style="">GameSpot reviewed Outlast when it was released on PS4 and <a href="http://www.gamespot.com/reviews/outlast-review/1900-6415664/" data-ref-id="1900-6415664">thought it was pretty good. </a></p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 19 Jun 2014 16:05:00 -0700 http://www.gamespot.com/articles/xbox-one-outlast-release-shows-microsoft-doesn-t-require-launch-parity-for-indies/1100-6420607/ http://www.gamespot.com/videos/gs-news-ubisoft-believes-in-wii-u-s-success-watch-/2300-6419829/ Ubisoft don't believe in DRM, Watch Dogs is getting a whole mess of fixes, and people love riding Far Cry 4's elephants, apparently! Thu, 19 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-ubisoft-believes-in-wii-u-s-success-watch-/2300-6419829/ http://www.gamespot.com/articles/speedrunning-charity-event-summer-games-done-quick-returns-to-twitch/1100-6420615/ <div data-embed-type="video" data-ref-id="2300-6419807" data-width="854" data-height="480"><iframe src="/videos/embed/6419807/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Speed Demos Archive and SpeedRunsLive have announced the dates for their next Twitch-based charity event, Summer Games Done Quick. From June 22-June 29, People will gather and try to play and finish classic and modern games as quickly as possible, in order to raise awareness and money for Doctors Without Borders. Twitch will stream marathons of the playthroughs throughout the week.</p><p style="">More than 150 games will be streamed, including <a href="/the-legend-of-zelda-ocarina-of-time/" data-ref-id="false">The Legend of Zelda: Ocarina of Time</a>, <a href="/final-fantasy-vi/" data-ref-id="false">Final Fantasy VI</a>, and <a href="/halo-combat-evolved/" data-ref-id="false">Halo: Combat Evolved</a>. Oh, and there are people who can control an octopus well enough to speedrun <a href="/octodad-dadliest-catch/" data-ref-id="false">Octodad: Dadliest Catch</a>. Their playthroughs will be featured, too.</p><p style="">The speedrunning groups have arranged for famous and brand-new players alike to participate. Well-known speedrunners include Cosmowright and Sinister1.</p><p style="">Viewers can donate and be entered into raffles for community prizes, as well. Donations and streams will be hosted on the event's website, <a href="https://gamesdonequick.com/" rel="nofollow" data-ref-id="false">Gamesdonequick.com</a>.</p><p style="">In January, the group's winter charity stream, Awesome Games Done Quick, raised over $1 million for the Prevent Cancer Foundation. It's always fun to watch speedruns, and <a href="http://www.gamespot.com/articles/five-amazing-gaming-moments-from-the-speed-run-event-agdq/1100-6417115/" data-ref-id="1100-6417115">there were some seriously amazing moments at AGDQ. </a>If that event is anything to judge by, Summer Games Done Quick shouldn't be missed.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table><p style=""> </p><p style=""> </p> Thu, 19 Jun 2014 15:48:00 -0700 http://www.gamespot.com/articles/speedrunning-charity-event-summer-games-done-quick-returns-to-twitch/1100-6420615/ http://www.gamespot.com/videos/zombies-monsters-robots-closed-beta-2-trailer/2300-6419828/ Take a look at this trailer for Zombies Monsters Robots which highlights the new maps, enemies, and bosses featured in Closed Beta 2. Thu, 19 Jun 2014 15:34:00 -0700 http://www.gamespot.com/videos/zombies-monsters-robots-closed-beta-2-trailer/2300-6419828/ http://www.gamespot.com/videos/gs-breakdown-the-best-moments-from-the-metal-gear-/2300-6419827/ Peter and Shaun take a closer look at some of the new tactics available to Snake that were revealed in Konami's 30 minute gameplay demo of the new Metal Gear Solid. Thu, 19 Jun 2014 15:04:00 -0700 http://www.gamespot.com/videos/gs-breakdown-the-best-moments-from-the-metal-gear-/2300-6419827/ http://www.gamespot.com/articles/vita-s-focus-will-be-indie-titles-and-remote-play-sony-says/1100-6420613/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2572382-4333653283-25723.jpg" data-ref-id="1300-2572382" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2572382-4333653283-25723.jpg" data-ref-id="1300-2572382"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2572382-4333653283-25723.jpg"></a></figure><p style="">Sony is decreasing first-party support for the <a href="/vita/" data-ref-id="false">PlayStation Vita</a> and focusing on indies and Remote Play to provide content, president of Sony Worldwide Studios Shuhei Yoshida has revealed.</p><p style=""><a href="http://www.polygon.com/2014/6/18/5820824/indies-third-party-games-are-vitas-focus-moving-forward" rel="nofollow" data-ref-id="false">In an interview with Polygon</a>, Yoshida explained that Sony's philosophy for both the PS Vita and the PlayStation Portable has always been to recreate a console-quality experience in a handheld. But while this worked on the PSP, Sony ran into difficulties with the PS Vita: "When we launched the Vita with Uncharted, it was amazing; PS3-like quality in your palm, but as time moved on, you are seeing PS4 quality and people's expectations for the graphic fidelity has gone up."</p><p style="">With the dramatic increase in graphical quality on consoles, the focus on handheld visuals and, consequently, the demand for games like Uncharted have gone down. Fortunately for Sony, Yoshida explained, indies have picked up the slack: "It's very fortunate that the indie boom happened and they are providing lots of great content to Vita. I think [indies are] actually the biggest star to help provide great content to Vita going forward."</p><p style="">When asked if this means that Sony will be making fewer first-party Vita titles, Yoshida responded, "I would say, yes, that's correct."</p><p style="">However, Yoshida also reiterated the importance of Remote Play in providing content to the Vita. The system, which streams games from a <a href="/ps4/" data-ref-id="false">PlayStation 4</a> to a Vita, is one of Sony's main selling points for the handheld. The upcoming release of streaming service PlayStation Now will also bring games to the Vita, Yoshida said: "We are super excited about how people are using it. We will continue to provide more utility to Vita as a PS4 companion device as well as PS Now terminal."</p><p style="">Although Sony did not say much about the Vita at this year's E3, this month's sales numbers indicated that the Vita <a href="http://www.gamespot.com/articles/ps4-tops-npd-may-2014-sales-charts-in-us-again-wii-u-and-vita-both-up/1100-6420522/" data-ref-id="1100-6420522">is selling better than in previous months</a>. Recently, Sony also said that <a href="http://www.gamespot.com/articles/sony-never-say-never-to-ps4-ps-vita-bundle/1100-6420593/" data-ref-id="1100-6420593">there is still a chance that a PS Vita/PS4 bundle will be made available</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 19 Jun 2014 13:40:00 -0700 http://www.gamespot.com/articles/vita-s-focus-will-be-indie-titles-and-remote-play-sony-says/1100-6420613/ http://www.gamespot.com/articles/our-steam-summer-sale-pick-of-the-day/1100-6420612/ <p style="">Got some spare cash you're desperate to offload? Do you have wads of bills just spilling out from your overflowing pockets? Then the <a href="http://store.steampowered.com/" rel="nofollow" data-ref-id="false">Steam Summer Sale</a> is here to help you get rid of that pesky excess cash. With so many games on offer, it gets tough to figure out which ones to buy, so we're here to help that decision making process easier. Every day during the Steam Summer Sale--which runs from June 19 to June 30--we'll highlight our top pick from Steam's Daily Deals. Make sure to check back regularly to see which games you should get!</p><table data-max-width="true"><thead><tr><th scope="col">Day 1: June 19, 2014</th><th scope="col"> </th></tr></thead><tbody><tr><td><p style=""><strong>Our pick: <a href="/far-cry-3/" data-ref-id="false">Far Cry 3</a>--$7.49 (-75%)</strong></p><p style="">The Far Cry series has always been ambitious, and it culminated with the sprawling, enthralling, and sometimes narratively challenging Far Cry 3. If you're looking for a shooter that eschews the military feel most others in the genre embrace, then you can't go wrong with this outstanding game. Plus, with <a href="/far-cry-4/" data-ref-id="false">Far Cry 4</a> coming out later this year, now's a great time to catch up on the last game in this intriguing series.</p><p style=""><a href="/reviews/far-cry-3-review/1900-6400893/" data-ref-id="1900-6400893">Read our review.</a> And then check it out on <a href="http://store.steampowered.com/" rel="nofollow" data-ref-id="false">Steam</a>.</p></td><td><figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/mig/9/6/9/9/2019699-632849_20121119_012.jpg" data-ref-id="1300-2019699" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/mig/9/6/9/9/2019699-632849_20121119_012.jpg" data-ref-id="1300-2019699"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/mig/9/6/9/9/2019699-632849_20121119_012.jpg"></a></figure></td></tr></tbody></table><p style=""><strong>Other Daily Deals today:</strong></p><ul><li><a href="/dead-rising-3/" data-ref-id="false">Dead Rising 3</a> pre-purchase: $37.49</li><li><a href="/sins-of-a-solar-empire/" data-ref-id="false">Sins of a Solar Empire</a>: $7.99</li><li><a href="/divinity-original-sin/" data-ref-id="false">Divinity: Original Sin</a>: $31.99</li><li><a href="/democracy-3/" data-ref-id="false">Democracy 3</a>: $8.49</li><li><a href="/xcom-enemy-unknown/" data-ref-id="false">XCOM: Enemy Unknown</a>: $7.49</li><li><a href="/dont-starve/" data-ref-id="false">Don't Starve</a>: $3.74</li><li><a href="/the-witcher-2-assassins-of-kings/" data-ref-id="false">The Witcher 2: Assassins of Kings</a> Enhanced Edition: $3.99</li><li><a href="/dayz/" data-ref-id="false">DayZ</a>: $25.49</li></ul><p style=""><em>Check back tomorrow to see our newest pick from the <a href="http://store.steampowered.com/" rel="nofollow" data-ref-id="false">Steam Summer Sale Daily Deals</a>!</em></p><p style=""> </p><p style=""> </p> Thu, 19 Jun 2014 12:57:00 -0700 http://www.gamespot.com/articles/our-steam-summer-sale-pick-of-the-day/1100-6420612/ http://www.gamespot.com/articles/rust-dev-says-ubisoft-was-unfairly-singled-out-in-controversy-over-female-playable-characters/1100-6420611/ <figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/536/5360430/2556066-acu_screen_combatsword_e3_140609_4pmpst_1402143761.jpg" data-ref-id="1300-2556066" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/536/5360430/2556066-acu_screen_combatsword_e3_140609_4pmpst_1402143761.jpg" data-ref-id="1300-2556066"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2556066-acu_screen_combatsword_e3_140609_4pmpst_1402143761.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The topic of female protagonists in video games has received much attention since Ubisoft <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-clarifies-assassin-s-creed-unity-s-lack-of-playable-female-leads/1100-6420397/" data-ref-id="1100-6420397">controversially announced </a>at E3 last week that <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-clarifies-assassin-s-creed-unity-s-lack-of-playable-female-leads/1100-6420397/" data-ref-id="1100-6420397">Assassin's Creed Unity</a> and <a href="http://www.gamespot.com/articles/e3-2014-far-cry-4-nearly-let-you-play-as-a-woman-in-co-op/1100-6420406/" data-ref-id="1100-6420406">Far Cry 4</a> would not have playable female characters. Now, <a href="/garrys-mod/" data-ref-id="false">Garry's Mod</a> and <a href="/rust/" data-ref-id="false">Rust</a> developer Garry Newman has responded to the drama, stating his thoughts across a series of tweets today.</p><p dir="ltr" style="">"It would undoubtedly be good if there were more female protagonists in games, but rallying against games for not having any is insane, in my own personal opinion," Newman <a href="https://twitter.com/garrynewman/status/479688818527055872" rel="nofollow" data-ref-id="false">said</a>. "I don't know why you think I'm against adding diversity. I'm against trying to force developers to add diversity."</p><p dir="ltr" style="">Last week, as the news broke that Assassin's Creed Unity and Far Cry 4 would not have playable female characters, Newman<a href="https://twitter.com/garrynewman/status/476653019493597184" rel="nofollow" data-ref-id="false"> controversially said</a>, "I never understand the misguided outrage of the self-elected video gamer feminists." Someone then asked him if he planned to add female avatars to Rust, to which he--perhaps jokingly--<a href="https://twitter.com/garrynewman/status/476654120754249728" rel="nofollow" data-ref-id="false">replied</a>: "No, women are silly."</p><p dir="ltr" style="">Newman's comments today on Twitter were made to a person who asked if they could have a refund for Rust. Newman <a href="https://twitter.com/garrynewman/status/479685362345082880" rel="nofollow" data-ref-id="false">said</a>, also as a joke, "You need to talk to steam support. We don't have a procedure in place to give refunds to people offended by jokes on Twitter."</p><p dir="ltr" style="">In the end, Newman maintains that Ubisoft was unfairly singled out in this case. "I am not against a conversation," he <a href="https://twitter.com/garrynewman/status/479689820118462464" rel="nofollow" data-ref-id="false">said</a>. "I felt it was unfair to [rally] against a single company and stomping on them as if they invented sexism."</p><p dir="ltr" style="">The role of women in games is making mainstream headlines, as the <a href="http://www.gamespot.com/articles/ea-ubisoft-activision-on-why-there-are-so-few-female-video-game-protagonists/1100-6420600/" data-ref-id="1100-6420600"><em>Associated Press</em></a> today ran a story about why there are not more major games with leading ladies. The story features comments from executives at Activision, Ubisoft, and Electronic Arts. EA Studios executive Patrick Soderlund says, "My thesis is that it's a male-dominated business. I'm not sure that flies, but I think it overall may have something to do with it--that boys tend to design for boys and women for women."</p><p dir="ltr" style="">It was originally suggested that creating female playable characters for Assassin's Creed Unity would have been <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-explains-why-assassin-s-creed-unity-lacks-female-leads/1100-6420359/" data-ref-id="1100-6420359">too technically taxing</a>, but Ubisoft <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-clarifies-assassin-s-creed-unity-s-lack-of-playable-female-leads/1100-6420397/" data-ref-id="1100-6420397">issued a formal statement </a>later on to explain the real situation. "We recognize the valid concern around diversity in video game narrative," Ubisoft said at the time. "Assassin's Creed is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altair in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 19 Jun 2014 12:37:00 -0700 http://www.gamespot.com/articles/rust-dev-says-ubisoft-was-unfairly-singled-out-in-controversy-over-female-playable-characters/1100-6420611/ http://www.gamespot.com/articles/the-best-moments-from-metal-gear-solid-5-the-phantom-pain-s-gameplay-demo/1100-6420604/ <p style="">It has been a long road getting to this point, but the main part of <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V</a> is nearly upon us. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a>, which came out earlier this year, was but a sampling of the things to come in The Phantom Pain, which will follow the fall of the tragic antihero, Big Boss, as he recovers from a substantial coma following the events in Ground Zeroes and seeks revenge against those who've opposed him.</p><p style="">Late last night, Hideo Kojima presented a 30-minute demo of <a href="/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/" data-ref-id="1100-6420370">The Phantom Pain</a> on his podcast, Kojima Station. Finally, everyone has the chance to see the demo of Metal Gear Solid V: The Phantom Pain that was shown behind closed doors at E3 last week, but because it's so long, there's a lot of information to absorb. In case you don't want to spend half an hour watching the entire demo, or you need to reference the most important moments, we've prepared a list of the most notable events from the demo, below.</p><div data-embed-type="video" data-ref-id="2300-6419818" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419818/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><strong>02:03 -</strong> Big Boss's iDroid device appears to be an upgraded version of the one from <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Ground Zeroes</a>. Since the first game, it has gone from version 1.02 to version 3.02.</p><p dir="ltr" style=""><strong>02:16 -</strong> Ocelot: "I give him three days, tops. If we fail, we lose our chance at revenge." Ocelot refers to Kazuhira "Master" Miller, Big Boss's compatriot and survival trainer from FOXHOUND, the pair's former pre-Diamond Dogs mercenary unit.</p><p dir="ltr" style=""><strong>02:47 -</strong> "I suspect you'll become quite familiar with those binoculars as you plan your next move." Ocelot comments on Big Boss's ever-useful binoculars. Given that Big Boss used the same binoculars during Ground Zeroes, this is an odd comment.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572266-vlcsnap-00002.jpg" data-ref-id="1300-2572266" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572266-vlcsnap-00002.jpg" data-ref-id="1300-2572266"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572266-vlcsnap-00002.jpg"></a></figure><p dir="ltr" style=""><strong>03:00 -</strong> "You're a legend in the eyes of those who live on the battlefield. That's why you have to handle this mission yourself. Put those nine years behind you, and return as Big Boss. That's how Kaz would want it." Ocelot comments to Big Boss about Big Boss. It seems that he may be talking to him in this manner because Big Boss (potentially) suffered some memory loss due to the accident at the end of Ground Zeroes and the resulting nine-year coma between then and the events in The Phantom Pain.</p><p dir="ltr" style=""><strong>03:37 -</strong> "He'll be missing them, and you're his only hope of getting them back." Ocelot refers to Miller's iconic sunglasses. This comment and the visual pause on the sunglasses seems to be more about providing fan service than hinting at plot points.</p><p dir="ltr" style=""><strong>04:00 -</strong> "Let the legend come back to life." Big Boss has a reputation as a legendary soldier, but since he was dormant for nearly a decade, it's going to take an act of bravery and stealth to renew his former glory.</p><p dir="ltr" style=""><strong>04:40 -</strong> A marker in the middle of the map is indicated as being 943 meters away from Big Boss's location at that point in the mission. Therefore, it's safe to say that some locations in The Phantom Pain are 1km or more in size.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572267-vlcsnap-00005.jpg" data-ref-id="1300-2572267" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572267-vlcsnap-00005.jpg" data-ref-id="1300-2572267"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572267-vlcsnap-00005.jpg"></a></figure><p dir="ltr" style=""><strong>06:37 -</strong> Big Boss uses the Fulton recovery system, which is traditionally limited to abducting and recruiting soldiers, to obtain a goat from the field.</p><p dir="ltr" style=""><strong>07:28 -</strong> Big Boss spins his mechanical wrist to produce a "knocking" effect, rather than rapping his fist against the wall. This means that you're no longer dependent on your surroundings or items to lure enemies via sound.</p><p dir="ltr" style=""><strong>07:41 -</strong> Big Boss pulls an enemy from around a corner and slams him into a wall, face first, for a rapid takedown. This is one of a few examples of advanced CQC strikes that was executed during the demo.</p><p dir="ltr" style=""><strong>08:00 -</strong> Big Boss recovers a large shipping container and sends it back to Mother Base. If you're on such an object while it's airborne, you'll automatically abort the mission at hand and return to Mother Base along with the recovered item. This includes vehicles as well (17:58).</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572268-vlcsnap-00010.jpg" data-ref-id="1300-2572268" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572268-vlcsnap-00010.jpg" data-ref-id="1300-2572268"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572268-vlcsnap-00010.jpg"></a></figure><p dir="ltr" style=""><strong>08:36 -</strong> A dynamic weather event, in this case a sandstorm, which impacts the flow of the mission at hand. Before this occurred, Big Boss received a weather alert via his iDroid from the intel unit back at Mother Base. Visibility during sandstorms is low, meaning that enemies are less likely to spot Big Boss, but it will also significantly obscure his sight line. This alert is dependent on the abilities of the Intel Unit back at Mother Base, which is composed of soldiers that you've recovered from the field.</p><p dir="ltr" style=""><strong>09:36 -</strong> Big Boss collects raw diamonds from the field, which is one example of the various raw materials that Big Boss can find. These materials are turned into currency (GMP) that is used to upgrade Mother Base, purchase new equipment, and support the costs associated with the Fulton recovery system.</p><p dir="ltr" style=""><strong>10:50 -</strong> We get a look at the Mother Base staff list. It details the attributes of the various soldiers that you've "recruited" into your ranks. Each unit can grow to level 50.</p><p dir="ltr" style=""><strong>11:20 -</strong> The intel unit can identify possible enemy locations on the map if it's at the required level. These locations are identified by glowing red circles.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572272-vlcsnap-00017.jpg" data-ref-id="1300-2572272" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572272-vlcsnap-00017.jpg" data-ref-id="1300-2572272"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572272-vlcsnap-00017.jpg"></a></figure><p dir="ltr" style=""><strong>12:06 -</strong> In order to pass the time and get a glimpse of the rotating patrol shifts around your target, Big Boss can make use of the phantom cigar. It's described in-game as: "a cigar blend with a medicinal herb that speeds up the user's perception of time. Loses efficacy if the user is under stress, for instance if spotted by an enemy." You're in full control of when time stops.</p><p dir="ltr" style=""><strong>12:45 -</strong> Big Boss opens the iDroid while using the phantom cigar to closely monitor patrol paths and set waypoints. You can also identify when and where guards sleep.</p><p dir="ltr" style=""><strong>13:38 -</strong> Big Boss calls upon the research and development department at Mother Base to call in an airdrop. The R&amp;D department can create and deliver primary and secondary weapons, support weapons, items, and tools. Items fall into different "grades." Some items begin as a "grade 1" item and can be leveled up into other grades, while some items are grade 2 or 3 by default. The grade designation appears to indicate how expensive an item is.</p><p dir="ltr" style=""><strong>14:47 -</strong> Big Boss pops out of a cardboard box, from the top, to attack an enemy. You can also pop out from the side of a box (17:34.)</p><p dir="ltr" style=""><strong>14:57 -</strong> Big Boss uses the Fulton recovery system while the cardboard box is still equipped.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572274-vlcsnap-00027.jpg" data-ref-id="1300-2572274" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572274-vlcsnap-00027.jpg" data-ref-id="1300-2572274"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572274-vlcsnap-00027.jpg"></a></figure><p dir="ltr" style=""><strong>15:50 -</strong> Big Boss calls in an airdrop on an enemy guard.</p><p dir="ltr" style=""><strong>18:34 -</strong> Big Boss pulls an enemy into a dumpster and knocks him out in a single swift motion.</p><p dir="ltr" style=""><strong>21:34 -</strong> Big Boss scans a document with his iDroid to retrieve and store the information therein without removing the actual object from the scene.</p><p dir="ltr" style=""><strong>22:38 -</strong> After being spotted, Big Boss requests an artillery strike via air support, which hits at the 23:30 mark.</p><p dir="ltr" style=""><strong>25:00 -</strong> We catch the first glimpse of Mother Base, which will look different in every player's game.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572275-vlcsnap-00029.jpg" data-ref-id="1300-2572275" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572275-vlcsnap-00029.jpg" data-ref-id="1300-2572275"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572275-vlcsnap-00029.jpg"></a></figure><p dir="ltr" style=""><strong>26:26 -</strong> Big Boss is greeted by a soldier and a goat that were recovered from the field.</p><p dir="ltr" style=""><strong>26:46 -</strong> A soldier practices at a gun range in the background. You can train soldiers through various activities, such as CQC sparring, to raise their, and your, skills.</p><p dir="ltr" style=""><strong>27:12 -</strong> The camera focuses on an antiaircraft gun, which is one of many types of artillery that you can recover from the field. These will protect your base from incoming attacks.</p><p dir="ltr" style=""><strong>28:00 -</strong> Ocelot is spotted hanging around Mother Base.</p><p dir="ltr" style=""><strong>28:20 -</strong> We see another example of dynamic weather effects when a rain storm rolls in.</p><p dir="ltr" style=""><strong>29:11 -</strong> Right before the end of the demo, enemies appear and begin to assault Mother Base. Relationships you make within missions and online can affect when and how these attacks occur.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572276-vlcsnap-00034.jpg" data-ref-id="1300-2572276" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572276-vlcsnap-00034.jpg" data-ref-id="1300-2572276"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572276-vlcsnap-00034.jpg"></a></figure><h4 dir="ltr"><strong>Did we miss anything else from the Phantom Pain demo that's notable? Let us know in the comments below!</strong></h4><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6419827" data-width="854" data-height="480"><iframe src="/videos/embed/6419827/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 19 Jun 2014 12:09:00 -0700 http://www.gamespot.com/articles/the-best-moments-from-metal-gear-solid-5-the-phantom-pain-s-gameplay-demo/1100-6420604/ http://www.gamespot.com/videos/reality-check-amazing-e3-secrets-revealed-through-/2300-6419823/ Cam embraces pseudoscience this week in a bid to discover E3's biggest secrets. Thu, 19 Jun 2014 12:00:00 -0700 http://www.gamespot.com/videos/reality-check-amazing-e3-secrets-revealed-through-/2300-6419823/ http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2572278-wiiunewpicture.jpg" data-ref-id="1300-2572278" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2572278-wiiunewpicture.jpg" data-ref-id="1300-2572278"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2572278-wiiunewpicture.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Wii U is on the brink of success, according to Nintendo of America marketing executive Scott Moffitt. Speaking with <a href="http://www.gamesindustry.biz/articles/2014-06-19-wii-u-at-the-tipping-point-nintendo?utm_source=newsletter&amp;utm_medium=email&amp;utm_campaign=european-daily" rel="nofollow" data-ref-id="2014-06">GamesIndustry International</a> at <a href="http://www.gamespot.com/e3/" data-ref-id="false">E3</a>, Moffitt pointed out that the 3DS also got off to a slow start before Nintendo <a href="http://www.gamespot.com/articles/nintendo-slashes-3ds-prices/1100-6325850/" data-ref-id="1100-6325850">cut the price </a>and released key first-party games like <a href="/mario-kart-7/" data-ref-id="false">Mario Kart 7</a> and<a href="/super-mario-3d-land/" data-ref-id="false"> Super Mario 3D Land</a>. The Wii U's situation isn't all that different, he said.</p><p dir="ltr" style="">"As I look at what we have coming this holiday, now with <a href="/mario-kart-8/" data-ref-id="false">Mario Kart </a>and Super <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Smash Bros</a>., plus the innovation of <a href="http://www.gamespot.com/articles/e3-2014-how-amiibos-can-revitalize-nintendo-s-business/1100-6420313/" data-ref-id="1100-6420313">Amiibo</a>, I think we are right at that tipping point where we have a lot of great content that is about to be released for that platform that's going to tempt gamers into buying the system," Moffitt said. "From the comments I'm reading online, and following gamers' comments, I think there are a lot of people that are going to have a hard time resisting buying a Wii U once Smash Bros comes out. I think that's going to be a major hardware driver for us. So that's the narrative we hope that plays out and that I think we are starting to see play out."</p><blockquote data-align="left"><p dir="ltr" style="">"I think there are a lot of people that are going to have a hard time resisting buying a Wii U once Smash Bros comes out" -- Nintendo's Scott Moffitt</p></blockquote><p dir="ltr" style="">Wii U hardware sales have been <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">on the rise </a>since the release of <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> last month, which sold <a href="http://www.gamespot.com/articles/mario-kart-8-sells-1-2-million-becoming-wii-u-s-fastest-selling-game/1100-6420033/" data-ref-id="1100-6420033">1.2 million copies </a>during its launch weekend alone. Nintendo also has a new open-world <a href="/the-legend-of-zelda-wii-u/" data-ref-id="false">Legend of Zelda </a>game in the works for 2015, another title that would be likely to help sell consoles. One method Nintendo won't employ to boost sales is by unbundling the Wii U GamePad (and thereby presumably lowering the price), Moffitt said.</p><p dir="ltr" style="">The Wii U GamePad is the most truly innovative piece of technology released for any of the new consoles, and Nintendo has no plans to abandon it, he said.</p><p dir="ltr" style="">"We think GamePad is the only innovation that's come in this new generation of consoles. So we have the only real point of difference," Moffitt said. "Certainly graphics are faster, graphics are better. This is not a real innovation for gamers. We are fully committed to leveraging the GamePad, to keeping it bundled with the system."</p><p dir="ltr" style="">This stance varies from that of Microsoft, which--after feedback from fans--started <a href="http://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/" data-ref-id="1100-6420231">selling Xbox Ones without Kinect </a>last week for $100 less than what the consoles sold for at launch just seven months ago.</p><p dir="ltr" style="">Also in the interview, Moffitt broached the subject of third-party support for the Wii U. He pointed out that Nintendo has the support of big-name publishers like Sega, Warner Bros., and Activision, but acknowledged that it's up to Nintendo to drive console sales to encourage more publishers to make games for the console.</p><p dir="ltr" style="">"It's all about driving the install base and so that's our work to do, right? We need to get to a critical mass where it makes financial sense for them," he said.</p><p dir="ltr" style="">As of March 31, Nintendo has sold <a href="http://www.gamespot.com/articles/wii-u-sales-reach-6-17-million-as-nintendo-reveals-best-selling-games-to-date/1100-6419486/" data-ref-id="1100-6419486">6.17 million </a>Wii U consoles worldwide. The company expects to sell <a href="http://www.gamespot.com/articles/wii-u-sales-slow-to-a-crawl-as-nintendo-posts-457-million-loss/1100-6419475/" data-ref-id="1100-6419475">another 3.6 million systems</a> by the end of its fiscal year on March 31, 2015.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 19 Jun 2014 11:48:00 -0700 http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ http://www.gamespot.com/articles/mlg-app-now-available-on-xbox-one-lets-you-watch-live-video/1100-6420609/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2572241-mlgxboxone.jpg" data-ref-id="1300-2572241" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2572241-mlgxboxone.jpg" data-ref-id="1300-2572241"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2572241-mlgxboxone.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/mlg-app-comes-to-xbox-360-lets-you-watch-live-broadcasts/1100-6418498/" data-ref-id="1100-6418498">previously announced </a>Major League Gaming app is now available on Xbox One, letting users watch all sorts of eSports content, including live programming. The app's arrival on Xbox One comes just a day before <a href="http://www.gamespot.com/articles/150-000-up-for-grabs-at-this-weekend-s-mlg-anaheim/1100-6420564/" data-ref-id="150-000">MLG Anaheim</a> kicks off this weekend in Southern California.</p><p dir="ltr" style="">In addition to special live broadcasts, you can use the MLG app on Xbox One to watch other content, including MLG's original show the <em>eSports Report</em>. You don't need an Xbox Live Gold subscription to access the app, as Microsoft <a href="http://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/" data-ref-id="1100-6419590">dropped </a>the paid requirement for entertainment apps last month.</p><p dir="ltr" style="">"MLG showcases the best in competitive gaming and we will continue to release new competitive content and introduce new streamers via the MLG.tv platform in the coming months," MLG CEO and co-founder Sundance DiGiovanni said in a<a href="http://news.xbox.com/2014/06/ent-mlg-on-xbox-one" rel="nofollow" data-ref-id="false"> statement on the Xbox Wire</a>.</p><p dir="ltr" style="">The MLG app for Xbox 360 <a href="http://www.gamespot.com/articles/mlg-app-comes-to-xbox-360-lets-you-watch-live-broadcasts/1100-6418498/" data-ref-id="1100-6418498">launched in April</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 19 Jun 2014 11:21:00 -0700 http://www.gamespot.com/articles/mlg-app-now-available-on-xbox-one-lets-you-watch-live-video/1100-6420609/

Gamespot's Site MashupWatch Dogs Mod Adds Dynamic Shadows From Headlights, Bloom, and Other ImprovementsWatch Dogs E3 2012 Lighting Mod - Graphics ComparisonE3 2014: AU Competition Winner ReportXbox One Outlast Release Shows Microsoft Doesn't Require Launch Parity for IndiesGS News - Ubisoft Believes in Wii U's Success; Watch Dogs Gets PatchedSpeedrunning Charity Event, Summer Games Done Quick, Returns to TwitchZombies Monsters Robots - Closed Beta 2 TrailerGS Breakdown: The Best Moments from the Metal Gear Solid 5: The Phantom Pain's Gameplay DemoVita's Focus Will Be Indie Titles and Remote Play, Sony SaysOur Steam Summer Sale Pick of the DayRust Dev Says Ubisoft Was Unfairly Singled Out in Controversy over Female Playable CharactersThe Best Moments From Metal Gear Solid 5: The Phantom Pain's Gameplay DemoReality Check - Amazing E3 Secrets Revealed Through Reverse Speech!Nintendo: Wii U on the Brink of Success, No Plans to Drop the GamePadMLG App Now Available on Xbox One, Lets You Watch Live Video

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 20 Jun 2014 00:54:57 -0700 http://www.gamespot.com/articles/watch-dogs-mod-adds-dynamic-shadows-from-headlights-bloom-and-other-improvements/1100-6420498/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2567457-0974244055-24053.png" data-ref-id="1300-2567457" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2567457-0974244055-24053.png" data-ref-id="1300-2567457"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2567457-0974244055-24053.png"></a></figure><p dir="ltr" style=""><strong>Update 2: </strong>Ubisoft has provided a statement <a href="http://watchdogs.ubi.com/watchdogs/en-us/news/index.aspx#" rel="nofollow" data-ref-id="false">on its website</a> regarding the mod from user TheWorse that activates old graphics files and purportedly improves graphical fidelity in Watch Dogs.</p><p dir="ltr" style="">In summary, Ubisoft acknowledges that the files do exist in Watch Dogs and may improve graphical quality in some situations, but it says that the files were deactivated because they reduce performance and playability throughout the game. "The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons," the post explains, "including possible impacts on visual fidelity, stability, performance and overall gameplay quality."</p><p dir="ltr" style="">You can read the statement in full below: </p><blockquote><p dir="ltr" style="">The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we've set out to achieve. We test and optimize our games for each platform on which they're released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.</p></blockquote><p dir="ltr" style=""><strong>Update:</strong> Many users are claiming that these mods may not add graphical improvements, but rather activate files and assets already contained within the PC version of the game. Mod creators TheWorse and Kadzait24 have allegedly found and activated files such as "E3 2012 Bloom" and "E3 2012 Explosions" There has already been heated controversy over the purportedly decreased graphical fidelty in Watch Dogs' final release from its first E3 showing in 2012. <a href="http://www.gamespot.com/articles/watch-dogs-visuals-have-not-been-downgraded-ubisoft-says/1100-6418171/" data-ref-id="1100-6418171">Ubisoft later stated that the graphics had not been downgraded.</a></p><p dir="ltr" style="">TheWorse has said that he has found old E3 files and turned them on in his mod, but the consequence of these files has not been demonstrated yet. His mod adds many other improvements beyond these E3 files, but the specific effect of "E3 2012 Bloom" on its own has not been shown.</p><p dir="ltr" style="">We have reached out to Ubisoft for comment on the existence and effect of these files in the game.</p><p dir="ltr" style=""><strong>Original story below:</strong></p><p dir="ltr" style="">Regardless of how good you think <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> looked when it finally came out when compared to its initial unveiling at E3 2012, if you own the game on PC, don't mind tinkering, and have the hardware that can handle it, you can make the game look better thanks to some resourceful modders.</p><p dir="ltr" style="">For example, if you've seen <a href="https://www.youtube.com/watch?v=JGRsrFdwb2c" rel="nofollow">this video</a>, which compares Watch Dogs to the PC version of <a href="/grand-theft-auto-iv/" data-ref-id="false">Grand Theft Auto IV</a> (released in 2008) you've probably noticed that one thing Watch Dogs lacks is dynamic lighting from cars' headlights.</p><p dir="ltr" style=""><a href="http://www.guru3d.com/" rel="nofollow" data-ref-id="false">Guru3D</a> forum member Kadzait24 and TheWorse have both claimed credit for working on a mod that adds that visual effect to Watch Dogs, along with a lot of other features. The mod, which you can find on <a href="http://forums.guru3d.com/showthread.php?t=390114" rel="nofollow" data-ref-id="false">Guru3D</a>, also aims to add an improved bloom effect, higher density of civilians, and more.</p><p style="">Watch Dogs <a href="http://www.gamespot.com/articles/watch-dogs-becomes-fastest-selling-game-in-ubisoft-s-history/1100-6419933/">broke 24-hour sales records</a> for Ubisoft and went on to sell <a href="http://www.gamespot.com/articles/watch-dogs-sells-4-million-copies-in-first-week-needs-2-million-more-to-match-assassin-s-creed-s-lifetime-tally/1100-6420059/">more than 4 million copies </a>in its first week. Ubisoft expects Watch Dogs to <a href="http://www.gamespot.com/articles/watch-dogs-to-sell-around-6-million-units/1100-6411643/">sell 6 million total units</a>, the same lifetime figure of the <a href="http://www.gamespot.com/assassins-creed/">original Assassin's Creed</a>. At E3 2014, Ubisoft senior vice president of sales and marketing <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-says-watch-dogs-is-a-franchise-now-we-figure-out-what-to-do-next/1100-6420372/">Tony Key told GameSpot</a> that Watch Dogs is now officially a "franchise."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Thu, 19 Jun 2014 17:52:00 -0700 http://www.gamespot.com/articles/watch-dogs-mod-adds-dynamic-shadows-from-headlights-bloom-and-other-improvements/1100-6420498/ http://www.gamespot.com/videos/watch-dogs-e3-2012-lighting-mod-graphics-compariso/2300-6419832/ This Watch Dogs mod by user TheWorse adds depth of field, bloom lighting, bokeh, proper rain lighting, and myriad other effects, but how does it stack up when put to the test? Thu, 19 Jun 2014 17:23:00 -0700 http://www.gamespot.com/videos/watch-dogs-e3-2012-lighting-mod-graphics-compariso/2300-6419832/ http://www.gamespot.com/articles/e3-2014-au-competition-winner-report/1100-6420590/ <p style="">Lindsay Schroder from NSW was the winner of our Watch Dogs "Win a trip to E3" competition recently on GameSpot! Lindsay showed us exactly how far he would go to win the chance to go to Los Angeles and attend the world's biggest gaming event. We received an outstanding amount of votes for our three finalists, but there could only be one winner! Congratulations Lindsay!</p><p style="">Follow what Lindsay got up to during his trip to E3 in the videos below...warning these videos may cause severe jealousy!</p><div data-embed-type="video" data-ref-id="2300-6419372" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419372/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6419811" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419811/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6419813" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419813/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6419809" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419809/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 19 Jun 2014 17:10:00 -0700 http://www.gamespot.com/articles/e3-2014-au-competition-winner-report/1100-6420590/ http://www.gamespot.com/articles/xbox-one-outlast-release-shows-microsoft-doesn-t-require-launch-parity-for-indies/1100-6420607/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2572222-9048268216-20422.jpg" data-ref-id="1300-2572222" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2572222-9048268216-20422.jpg" data-ref-id="1300-2572222"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2572222-9048268216-20422.jpg"></a></figure><p style="">Indicating a continuing commitment to indie games, <a href="/companies/microsoft/" data-ref-id="false">Microsoft</a> has launched <a href="/outlast/" data-ref-id="false">Outlast</a>, the indie horror game from developer <a href="/companies/red-barrels/" data-ref-id="false">Red Barrels</a>, on <a href="/xbox-one/" data-ref-id="false">Xbox One</a>.</p><p style="">The game focuses on the experience of a journalist who breaks into an insane asylum in Colorado. He is armed with only a night-vision camera and the ability to hide, so it becomes a game of patience and caution as you guide the character through the asylum's corridors.</p><p style="">The game was released in February on <a href="/ps4/" data-ref-id="false">PlayStation 4 </a>and September 2013 on <a href="/pc/" data-ref-id="false">PC</a>. The release on Xbox One indicates a growing willingness from Microsoft to move past <a href="http://www.gamespot.com/articles/xbox-one-s-controversial-indie-launch-parity-clause-will-continue/1100-6418684/" data-ref-id="1100-6418684">its launch parity clause in its independent publishing program</a>. The controversial clause requires that, for an indie game to be released on Xbox, it cannot be released earlier on another platform.</p><p style="">However, in March Microsoft said that it would look at indie games on a <a href="http://www.gamespot.com/articles/xbox-one-indie-games-launching-alongside-ps4-pc-requirement-looked-at-on-a-case-by-case-basis/1100-6418225/" data-ref-id="1100-6418225">"case-by-case basis"</a> to determine if it would allow them to launch on Xbox One after other platforms. The release of Outlast on Xbox after PS4 and PC is one of the first games to fulfill this promise.</p><p style="">Microsoft's Chris Charla offered the following statement to GameSpot about the release: "We're really excited about the content ID@Xbox game developers are creating for Xbox One, including Outlast from Red Barrels and Sixty Second Shooter Prime from Happion Laboratories, both launching today. We want players on Xbox One to have access to the broadest and most diverse selection of innovative games. Obviously independent games are a huge part of that, and through ID@Xbox we're committed to bringing gamers both new independent game innovations and fan favorites."</p><p style="">GameSpot reviewed Outlast when it was released on PS4 and <a href="http://www.gamespot.com/reviews/outlast-review/1900-6415664/" data-ref-id="1900-6415664">thought it was pretty good. </a></p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 19 Jun 2014 16:05:00 -0700 http://www.gamespot.com/articles/xbox-one-outlast-release-shows-microsoft-doesn-t-require-launch-parity-for-indies/1100-6420607/ http://www.gamespot.com/videos/gs-news-ubisoft-believes-in-wii-u-s-success-watch-/2300-6419829/ Ubisoft don't believe in DRM, Watch Dogs is getting a whole mess of fixes, and people love riding Far Cry 4's elephants, apparently! Thu, 19 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-ubisoft-believes-in-wii-u-s-success-watch-/2300-6419829/ http://www.gamespot.com/articles/speedrunning-charity-event-summer-games-done-quick-returns-to-twitch/1100-6420615/ <div data-embed-type="video" data-ref-id="2300-6419807" data-width="854" data-height="480"><iframe src="/videos/embed/6419807/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Speed Demos Archive and SpeedRunsLive have announced the dates for their next Twitch-based charity event, Summer Games Done Quick. From June 22-June 29, People will gather and try to play and finish classic and modern games as quickly as possible, in order to raise awareness and money for Doctors Without Borders. Twitch will stream marathons of the playthroughs throughout the week.</p><p style="">More than 150 games will be streamed, including <a href="/the-legend-of-zelda-ocarina-of-time/" data-ref-id="false">The Legend of Zelda: Ocarina of Time</a>, <a href="/final-fantasy-vi/" data-ref-id="false">Final Fantasy VI</a>, and <a href="/halo-combat-evolved/" data-ref-id="false">Halo: Combat Evolved</a>. Oh, and there are people who can control an octopus well enough to speedrun <a href="/octodad-dadliest-catch/" data-ref-id="false">Octodad: Dadliest Catch</a>. Their playthroughs will be featured, too.</p><p style="">The speedrunning groups have arranged for famous and brand-new players alike to participate. Well-known speedrunners include Cosmowright and Sinister1.</p><p style="">Viewers can donate and be entered into raffles for community prizes, as well. Donations and streams will be hosted on the event's website, <a href="https://gamesdonequick.com/" rel="nofollow" data-ref-id="false">Gamesdonequick.com</a>.</p><p style="">In January, the group's winter charity stream, Awesome Games Done Quick, raised over $1 million for the Prevent Cancer Foundation. It's always fun to watch speedruns, and <a href="http://www.gamespot.com/articles/five-amazing-gaming-moments-from-the-speed-run-event-agdq/1100-6417115/" data-ref-id="1100-6417115">there were some seriously amazing moments at AGDQ. </a>If that event is anything to judge by, Summer Games Done Quick shouldn't be missed.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table><p style=""> </p><p style=""> </p> Thu, 19 Jun 2014 15:48:00 -0700 http://www.gamespot.com/articles/speedrunning-charity-event-summer-games-done-quick-returns-to-twitch/1100-6420615/ http://www.gamespot.com/videos/zombies-monsters-robots-closed-beta-2-trailer/2300-6419828/ Take a look at this trailer for Zombies Monsters Robots which highlights the new maps, enemies, and bosses featured in Closed Beta 2. Thu, 19 Jun 2014 15:34:00 -0700 http://www.gamespot.com/videos/zombies-monsters-robots-closed-beta-2-trailer/2300-6419828/ http://www.gamespot.com/videos/gs-breakdown-the-best-moments-from-the-metal-gear-/2300-6419827/ Peter and Shaun take a closer look at some of the new tactics available to Snake that were revealed in Konami's 30 minute gameplay demo of the new Metal Gear Solid. Thu, 19 Jun 2014 15:04:00 -0700 http://www.gamespot.com/videos/gs-breakdown-the-best-moments-from-the-metal-gear-/2300-6419827/ http://www.gamespot.com/articles/vita-s-focus-will-be-indie-titles-and-remote-play-sony-says/1100-6420613/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2572382-4333653283-25723.jpg" data-ref-id="1300-2572382" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2572382-4333653283-25723.jpg" data-ref-id="1300-2572382"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2572382-4333653283-25723.jpg"></a></figure><p style="">Sony is decreasing first-party support for the <a href="/vita/" data-ref-id="false">PlayStation Vita</a> and focusing on indies and Remote Play to provide content, president of Sony Worldwide Studios Shuhei Yoshida has revealed.</p><p style=""><a href="http://www.polygon.com/2014/6/18/5820824/indies-third-party-games-are-vitas-focus-moving-forward" rel="nofollow" data-ref-id="false">In an interview with Polygon</a>, Yoshida explained that Sony's philosophy for both the PS Vita and the PlayStation Portable has always been to recreate a console-quality experience in a handheld. But while this worked on the PSP, Sony ran into difficulties with the PS Vita: "When we launched the Vita with Uncharted, it was amazing; PS3-like quality in your palm, but as time moved on, you are seeing PS4 quality and people's expectations for the graphic fidelity has gone up."</p><p style="">With the dramatic increase in graphical quality on consoles, the focus on handheld visuals and, consequently, the demand for games like Uncharted have gone down. Fortunately for Sony, Yoshida explained, indies have picked up the slack: "It's very fortunate that the indie boom happened and they are providing lots of great content to Vita. I think [indies are] actually the biggest star to help provide great content to Vita going forward."</p><p style="">When asked if this means that Sony will be making fewer first-party Vita titles, Yoshida responded, "I would say, yes, that's correct."</p><p style="">However, Yoshida also reiterated the importance of Remote Play in providing content to the Vita. The system, which streams games from a <a href="/ps4/" data-ref-id="false">PlayStation 4</a> to a Vita, is one of Sony's main selling points for the handheld. The upcoming release of streaming service PlayStation Now will also bring games to the Vita, Yoshida said: "We are super excited about how people are using it. We will continue to provide more utility to Vita as a PS4 companion device as well as PS Now terminal."</p><p style="">Although Sony did not say much about the Vita at this year's E3, this month's sales numbers indicated that the Vita <a href="http://www.gamespot.com/articles/ps4-tops-npd-may-2014-sales-charts-in-us-again-wii-u-and-vita-both-up/1100-6420522/" data-ref-id="1100-6420522">is selling better than in previous months</a>. Recently, Sony also said that <a href="http://www.gamespot.com/articles/sony-never-say-never-to-ps4-ps-vita-bundle/1100-6420593/" data-ref-id="1100-6420593">there is still a chance that a PS Vita/PS4 bundle will be made available</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 19 Jun 2014 13:40:00 -0700 http://www.gamespot.com/articles/vita-s-focus-will-be-indie-titles-and-remote-play-sony-says/1100-6420613/ http://www.gamespot.com/articles/our-steam-summer-sale-pick-of-the-day/1100-6420612/ <p style="">Got some spare cash you're desperate to offload? Do you have wads of bills just spilling out from your overflowing pockets? Then the <a href="http://store.steampowered.com/" rel="nofollow" data-ref-id="false">Steam Summer Sale</a> is here to help you get rid of that pesky excess cash. With so many games on offer, it gets tough to figure out which ones to buy, so we're here to help that decision making process easier. Every day during the Steam Summer Sale--which runs from June 19 to June 30--we'll highlight our top pick from Steam's Daily Deals. Make sure to check back regularly to see which games you should get!</p><table data-max-width="true"><thead><tr><th scope="col">Day 1: June 19, 2014</th><th scope="col"> </th></tr></thead><tbody><tr><td><p style=""><strong>Our pick: <a href="/far-cry-3/" data-ref-id="false">Far Cry 3</a>--$7.49 (-75%)</strong></p><p style="">The Far Cry series has always been ambitious, and it culminated with the sprawling, enthralling, and sometimes narratively challenging Far Cry 3. If you're looking for a shooter that eschews the military feel most others in the genre embrace, then you can't go wrong with this outstanding game. Plus, with <a href="/far-cry-4/" data-ref-id="false">Far Cry 4</a> coming out later this year, now's a great time to catch up on the last game in this intriguing series.</p><p style=""><a href="/reviews/far-cry-3-review/1900-6400893/" data-ref-id="1900-6400893">Read our review.</a> And then check it out on <a href="http://store.steampowered.com/" rel="nofollow" data-ref-id="false">Steam</a>.</p></td><td><figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/mig/9/6/9/9/2019699-632849_20121119_012.jpg" data-ref-id="1300-2019699" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/mig/9/6/9/9/2019699-632849_20121119_012.jpg" data-ref-id="1300-2019699"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/mig/9/6/9/9/2019699-632849_20121119_012.jpg"></a></figure></td></tr></tbody></table><p style=""><strong>Other Daily Deals today:</strong></p><ul><li><a href="/dead-rising-3/" data-ref-id="false">Dead Rising 3</a> pre-purchase: $37.49</li><li><a href="/sins-of-a-solar-empire/" data-ref-id="false">Sins of a Solar Empire</a>: $7.99</li><li><a href="/divinity-original-sin/" data-ref-id="false">Divinity: Original Sin</a>: $31.99</li><li><a href="/democracy-3/" data-ref-id="false">Democracy 3</a>: $8.49</li><li><a href="/xcom-enemy-unknown/" data-ref-id="false">XCOM: Enemy Unknown</a>: $7.49</li><li><a href="/dont-starve/" data-ref-id="false">Don't Starve</a>: $3.74</li><li><a href="/the-witcher-2-assassins-of-kings/" data-ref-id="false">The Witcher 2: Assassins of Kings</a> Enhanced Edition: $3.99</li><li><a href="/dayz/" data-ref-id="false">DayZ</a>: $25.49</li></ul><p style=""><em>Check back tomorrow to see our newest pick from the <a href="http://store.steampowered.com/" rel="nofollow" data-ref-id="false">Steam Summer Sale Daily Deals</a>!</em></p><p style=""> </p><p style=""> </p> Thu, 19 Jun 2014 12:57:00 -0700 http://www.gamespot.com/articles/our-steam-summer-sale-pick-of-the-day/1100-6420612/ http://www.gamespot.com/articles/rust-dev-says-ubisoft-was-unfairly-singled-out-in-controversy-over-female-playable-characters/1100-6420611/ <figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/536/5360430/2556066-acu_screen_combatsword_e3_140609_4pmpst_1402143761.jpg" data-ref-id="1300-2556066" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/536/5360430/2556066-acu_screen_combatsword_e3_140609_4pmpst_1402143761.jpg" data-ref-id="1300-2556066"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2556066-acu_screen_combatsword_e3_140609_4pmpst_1402143761.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The topic of female protagonists in video games has received much attention since Ubisoft <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-clarifies-assassin-s-creed-unity-s-lack-of-playable-female-leads/1100-6420397/" data-ref-id="1100-6420397">controversially announced </a>at E3 last week that <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-clarifies-assassin-s-creed-unity-s-lack-of-playable-female-leads/1100-6420397/" data-ref-id="1100-6420397">Assassin's Creed Unity</a> and <a href="http://www.gamespot.com/articles/e3-2014-far-cry-4-nearly-let-you-play-as-a-woman-in-co-op/1100-6420406/" data-ref-id="1100-6420406">Far Cry 4</a> would not have playable female characters. Now, <a href="/garrys-mod/" data-ref-id="false">Garry's Mod</a> and <a href="/rust/" data-ref-id="false">Rust</a> developer Garry Newman has responded to the drama, stating his thoughts across a series of tweets today.</p><p dir="ltr" style="">"It would undoubtedly be good if there were more female protagonists in games, but rallying against games for not having any is insane, in my own personal opinion," Newman <a href="https://twitter.com/garrynewman/status/479688818527055872" rel="nofollow" data-ref-id="false">said</a>. "I don't know why you think I'm against adding diversity. I'm against trying to force developers to add diversity."</p><p dir="ltr" style="">Last week, as the news broke that Assassin's Creed Unity and Far Cry 4 would not have playable female characters, Newman<a href="https://twitter.com/garrynewman/status/476653019493597184" rel="nofollow" data-ref-id="false"> controversially said</a>, "I never understand the misguided outrage of the self-elected video gamer feminists." Someone then asked him if he planned to add female avatars to Rust, to which he--perhaps jokingly--<a href="https://twitter.com/garrynewman/status/476654120754249728" rel="nofollow" data-ref-id="false">replied</a>: "No, women are silly."</p><p dir="ltr" style="">Newman's comments today on Twitter were made to a person who asked if they could have a refund for Rust. Newman <a href="https://twitter.com/garrynewman/status/479685362345082880" rel="nofollow" data-ref-id="false">said</a>, also as a joke, "You need to talk to steam support. We don't have a procedure in place to give refunds to people offended by jokes on Twitter."</p><p dir="ltr" style="">In the end, Newman maintains that Ubisoft was unfairly singled out in this case. "I am not against a conversation," he <a href="https://twitter.com/garrynewman/status/479689820118462464" rel="nofollow" data-ref-id="false">said</a>. "I felt it was unfair to [rally] against a single company and stomping on them as if they invented sexism."</p><p dir="ltr" style="">The role of women in games is making mainstream headlines, as the <a href="http://www.gamespot.com/articles/ea-ubisoft-activision-on-why-there-are-so-few-female-video-game-protagonists/1100-6420600/" data-ref-id="1100-6420600"><em>Associated Press</em></a> today ran a story about why there are not more major games with leading ladies. The story features comments from executives at Activision, Ubisoft, and Electronic Arts. EA Studios executive Patrick Soderlund says, "My thesis is that it's a male-dominated business. I'm not sure that flies, but I think it overall may have something to do with it--that boys tend to design for boys and women for women."</p><p dir="ltr" style="">It was originally suggested that creating female playable characters for Assassin's Creed Unity would have been <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-explains-why-assassin-s-creed-unity-lacks-female-leads/1100-6420359/" data-ref-id="1100-6420359">too technically taxing</a>, but Ubisoft <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-clarifies-assassin-s-creed-unity-s-lack-of-playable-female-leads/1100-6420397/" data-ref-id="1100-6420397">issued a formal statement </a>later on to explain the real situation. "We recognize the valid concern around diversity in video game narrative," Ubisoft said at the time. "Assassin's Creed is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altair in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 19 Jun 2014 12:37:00 -0700 http://www.gamespot.com/articles/rust-dev-says-ubisoft-was-unfairly-singled-out-in-controversy-over-female-playable-characters/1100-6420611/ http://www.gamespot.com/articles/the-best-moments-from-metal-gear-solid-5-the-phantom-pain-s-gameplay-demo/1100-6420604/ <p style="">It has been a long road getting to this point, but the main part of <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V</a> is nearly upon us. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a>, which came out earlier this year, was but a sampling of the things to come in The Phantom Pain, which will follow the fall of the tragic antihero, Big Boss, as he recovers from a substantial coma following the events in Ground Zeroes and seeks revenge against those who've opposed him.</p><p style="">Late last night, Hideo Kojima presented a 30-minute demo of <a href="/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/" data-ref-id="1100-6420370">The Phantom Pain</a> on his podcast, Kojima Station. Finally, everyone has the chance to see the demo of Metal Gear Solid V: The Phantom Pain that was shown behind closed doors at E3 last week, but because it's so long, there's a lot of information to absorb. In case you don't want to spend half an hour watching the entire demo, or you need to reference the most important moments, we've prepared a list of the most notable events from the demo, below.</p><div data-embed-type="video" data-ref-id="2300-6419818" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419818/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><strong>02:03 -</strong> Big Boss's iDroid device appears to be an upgraded version of the one from <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Ground Zeroes</a>. Since the first game, it has gone from version 1.02 to version 3.02.</p><p dir="ltr" style=""><strong>02:16 -</strong> Ocelot: "I give him three days, tops. If we fail, we lose our chance at revenge." Ocelot refers to Kazuhira "Master" Miller, Big Boss's compatriot and survival trainer from FOXHOUND, the pair's former pre-Diamond Dogs mercenary unit.</p><p dir="ltr" style=""><strong>02:47 -</strong> "I suspect you'll become quite familiar with those binoculars as you plan your next move." Ocelot comments on Big Boss's ever-useful binoculars. Given that Big Boss used the same binoculars during Ground Zeroes, this is an odd comment.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572266-vlcsnap-00002.jpg" data-ref-id="1300-2572266" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572266-vlcsnap-00002.jpg" data-ref-id="1300-2572266"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572266-vlcsnap-00002.jpg"></a></figure><p dir="ltr" style=""><strong>03:00 -</strong> "You're a legend in the eyes of those who live on the battlefield. That's why you have to handle this mission yourself. Put those nine years behind you, and return as Big Boss. That's how Kaz would want it." Ocelot comments to Big Boss about Big Boss. It seems that he may be talking to him in this manner because Big Boss (potentially) suffered some memory loss due to the accident at the end of Ground Zeroes and the resulting nine-year coma between then and the events in The Phantom Pain.</p><p dir="ltr" style=""><strong>03:37 -</strong> "He'll be missing them, and you're his only hope of getting them back." Ocelot refers to Miller's iconic sunglasses. This comment and the visual pause on the sunglasses seems to be more about providing fan service than hinting at plot points.</p><p dir="ltr" style=""><strong>04:00 -</strong> "Let the legend come back to life." Big Boss has a reputation as a legendary soldier, but since he was dormant for nearly a decade, it's going to take an act of bravery and stealth to renew his former glory.</p><p dir="ltr" style=""><strong>04:40 -</strong> A marker in the middle of the map is indicated as being 943 meters away from Big Boss's location at that point in the mission. Therefore, it's safe to say that some locations in The Phantom Pain are 1km or more in size.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572267-vlcsnap-00005.jpg" data-ref-id="1300-2572267" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572267-vlcsnap-00005.jpg" data-ref-id="1300-2572267"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572267-vlcsnap-00005.jpg"></a></figure><p dir="ltr" style=""><strong>06:37 -</strong> Big Boss uses the Fulton recovery system, which is traditionally limited to abducting and recruiting soldiers, to obtain a goat from the field.</p><p dir="ltr" style=""><strong>07:28 -</strong> Big Boss spins his mechanical wrist to produce a "knocking" effect, rather than rapping his fist against the wall. This means that you're no longer dependent on your surroundings or items to lure enemies via sound.</p><p dir="ltr" style=""><strong>07:41 -</strong> Big Boss pulls an enemy from around a corner and slams him into a wall, face first, for a rapid takedown. This is one of a few examples of advanced CQC strikes that was executed during the demo.</p><p dir="ltr" style=""><strong>08:00 -</strong> Big Boss recovers a large shipping container and sends it back to Mother Base. If you're on such an object while it's airborne, you'll automatically abort the mission at hand and return to Mother Base along with the recovered item. This includes vehicles as well (17:58).</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572268-vlcsnap-00010.jpg" data-ref-id="1300-2572268" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572268-vlcsnap-00010.jpg" data-ref-id="1300-2572268"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572268-vlcsnap-00010.jpg"></a></figure><p dir="ltr" style=""><strong>08:36 -</strong> A dynamic weather event, in this case a sandstorm, which impacts the flow of the mission at hand. Before this occurred, Big Boss received a weather alert via his iDroid from the intel unit back at Mother Base. Visibility during sandstorms is low, meaning that enemies are less likely to spot Big Boss, but it will also significantly obscure his sight line. This alert is dependent on the abilities of the Intel Unit back at Mother Base, which is composed of soldiers that you've recovered from the field.</p><p dir="ltr" style=""><strong>09:36 -</strong> Big Boss collects raw diamonds from the field, which is one example of the various raw materials that Big Boss can find. These materials are turned into currency (GMP) that is used to upgrade Mother Base, purchase new equipment, and support the costs associated with the Fulton recovery system.</p><p dir="ltr" style=""><strong>10:50 -</strong> We get a look at the Mother Base staff list. It details the attributes of the various soldiers that you've "recruited" into your ranks. Each unit can grow to level 50.</p><p dir="ltr" style=""><strong>11:20 -</strong> The intel unit can identify possible enemy locations on the map if it's at the required level. These locations are identified by glowing red circles.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572272-vlcsnap-00017.jpg" data-ref-id="1300-2572272" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572272-vlcsnap-00017.jpg" data-ref-id="1300-2572272"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572272-vlcsnap-00017.jpg"></a></figure><p dir="ltr" style=""><strong>12:06 -</strong> In order to pass the time and get a glimpse of the rotating patrol shifts around your target, Big Boss can make use of the phantom cigar. It's described in-game as: "a cigar blend with a medicinal herb that speeds up the user's perception of time. Loses efficacy if the user is under stress, for instance if spotted by an enemy." You're in full control of when time stops.</p><p dir="ltr" style=""><strong>12:45 -</strong> Big Boss opens the iDroid while using the phantom cigar to closely monitor patrol paths and set waypoints. You can also identify when and where guards sleep.</p><p dir="ltr" style=""><strong>13:38 -</strong> Big Boss calls upon the research and development department at Mother Base to call in an airdrop. The R&amp;D department can create and deliver primary and secondary weapons, support weapons, items, and tools. Items fall into different "grades." Some items begin as a "grade 1" item and can be leveled up into other grades, while some items are grade 2 or 3 by default. The grade designation appears to indicate how expensive an item is.</p><p dir="ltr" style=""><strong>14:47 -</strong> Big Boss pops out of a cardboard box, from the top, to attack an enemy. You can also pop out from the side of a box (17:34.)</p><p dir="ltr" style=""><strong>14:57 -</strong> Big Boss uses the Fulton recovery system while the cardboard box is still equipped.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572274-vlcsnap-00027.jpg" data-ref-id="1300-2572274" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572274-vlcsnap-00027.jpg" data-ref-id="1300-2572274"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572274-vlcsnap-00027.jpg"></a></figure><p dir="ltr" style=""><strong>15:50 -</strong> Big Boss calls in an airdrop on an enemy guard.</p><p dir="ltr" style=""><strong>18:34 -</strong> Big Boss pulls an enemy into a dumpster and knocks him out in a single swift motion.</p><p dir="ltr" style=""><strong>21:34 -</strong> Big Boss scans a document with his iDroid to retrieve and store the information therein without removing the actual object from the scene.</p><p dir="ltr" style=""><strong>22:38 -</strong> After being spotted, Big Boss requests an artillery strike via air support, which hits at the 23:30 mark.</p><p dir="ltr" style=""><strong>25:00 -</strong> We catch the first glimpse of Mother Base, which will look different in every player's game.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572275-vlcsnap-00029.jpg" data-ref-id="1300-2572275" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572275-vlcsnap-00029.jpg" data-ref-id="1300-2572275"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572275-vlcsnap-00029.jpg"></a></figure><p dir="ltr" style=""><strong>26:26 -</strong> Big Boss is greeted by a soldier and a goat that were recovered from the field.</p><p dir="ltr" style=""><strong>26:46 -</strong> A soldier practices at a gun range in the background. You can train soldiers through various activities, such as CQC sparring, to raise their, and your, skills.</p><p dir="ltr" style=""><strong>27:12 -</strong> The camera focuses on an antiaircraft gun, which is one of many types of artillery that you can recover from the field. These will protect your base from incoming attacks.</p><p dir="ltr" style=""><strong>28:00 -</strong> Ocelot is spotted hanging around Mother Base.</p><p dir="ltr" style=""><strong>28:20 -</strong> We see another example of dynamic weather effects when a rain storm rolls in.</p><p dir="ltr" style=""><strong>29:11 -</strong> Right before the end of the demo, enemies appear and begin to assault Mother Base. Relationships you make within missions and online can affect when and how these attacks occur.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2572276-vlcsnap-00034.jpg" data-ref-id="1300-2572276" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2572276-vlcsnap-00034.jpg" data-ref-id="1300-2572276"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2572276-vlcsnap-00034.jpg"></a></figure><h4 dir="ltr"><strong>Did we miss anything else from the Phantom Pain demo that's notable? Let us know in the comments below!</strong></h4><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6419827" data-width="854" data-height="480"><iframe src="/videos/embed/6419827/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 19 Jun 2014 12:09:00 -0700 http://www.gamespot.com/articles/the-best-moments-from-metal-gear-solid-5-the-phantom-pain-s-gameplay-demo/1100-6420604/ http://www.gamespot.com/videos/reality-check-amazing-e3-secrets-revealed-through-/2300-6419823/ Cam embraces pseudoscience this week in a bid to discover E3's biggest secrets. Thu, 19 Jun 2014 12:00:00 -0700 http://www.gamespot.com/videos/reality-check-amazing-e3-secrets-revealed-through-/2300-6419823/ http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2572278-wiiunewpicture.jpg" data-ref-id="1300-2572278" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2572278-wiiunewpicture.jpg" data-ref-id="1300-2572278"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2572278-wiiunewpicture.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Wii U is on the brink of success, according to Nintendo of America marketing executive Scott Moffitt. Speaking with <a href="http://www.gamesindustry.biz/articles/2014-06-19-wii-u-at-the-tipping-point-nintendo?utm_source=newsletter&amp;utm_medium=email&amp;utm_campaign=european-daily" rel="nofollow" data-ref-id="2014-06">GamesIndustry International</a> at <a href="http://www.gamespot.com/e3/" data-ref-id="false">E3</a>, Moffitt pointed out that the 3DS also got off to a slow start before Nintendo <a href="http://www.gamespot.com/articles/nintendo-slashes-3ds-prices/1100-6325850/" data-ref-id="1100-6325850">cut the price </a>and released key first-party games like <a href="/mario-kart-7/" data-ref-id="false">Mario Kart 7</a> and<a href="/super-mario-3d-land/" data-ref-id="false"> Super Mario 3D Land</a>. The Wii U's situation isn't all that different, he said.</p><p dir="ltr" style="">"As I look at what we have coming this holiday, now with <a href="/mario-kart-8/" data-ref-id="false">Mario Kart </a>and Super <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Smash Bros</a>., plus the innovation of <a href="http://www.gamespot.com/articles/e3-2014-how-amiibos-can-revitalize-nintendo-s-business/1100-6420313/" data-ref-id="1100-6420313">Amiibo</a>, I think we are right at that tipping point where we have a lot of great content that is about to be released for that platform that's going to tempt gamers into buying the system," Moffitt said. "From the comments I'm reading online, and following gamers' comments, I think there are a lot of people that are going to have a hard time resisting buying a Wii U once Smash Bros comes out. I think that's going to be a major hardware driver for us. So that's the narrative we hope that plays out and that I think we are starting to see play out."</p><blockquote data-align="left"><p dir="ltr" style="">"I think there are a lot of people that are going to have a hard time resisting buying a Wii U once Smash Bros comes out" -- Nintendo's Scott Moffitt</p></blockquote><p dir="ltr" style="">Wii U hardware sales have been <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">on the rise </a>since the release of <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> last month, which sold <a href="http://www.gamespot.com/articles/mario-kart-8-sells-1-2-million-becoming-wii-u-s-fastest-selling-game/1100-6420033/" data-ref-id="1100-6420033">1.2 million copies </a>during its launch weekend alone. Nintendo also has a new open-world <a href="/the-legend-of-zelda-wii-u/" data-ref-id="false">Legend of Zelda </a>game in the works for 2015, another title that would be likely to help sell consoles. One method Nintendo won't employ to boost sales is by unbundling the Wii U GamePad (and thereby presumably lowering the price), Moffitt said.</p><p dir="ltr" style="">The Wii U GamePad is the most truly innovative piece of technology released for any of the new consoles, and Nintendo has no plans to abandon it, he said.</p><p dir="ltr" style="">"We think GamePad is the only innovation that's come in this new generation of consoles. So we have the only real point of difference," Moffitt said. "Certainly graphics are faster, graphics are better. This is not a real innovation for gamers. We are fully committed to leveraging the GamePad, to keeping it bundled with the system."</p><p dir="ltr" style="">This stance varies from that of Microsoft, which--after feedback from fans--started <a href="http://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/" data-ref-id="1100-6420231">selling Xbox Ones without Kinect </a>last week for $100 less than what the consoles sold for at launch just seven months ago.</p><p dir="ltr" style="">Also in the interview, Moffitt broached the subject of third-party support for the Wii U. He pointed out that Nintendo has the support of big-name publishers like Sega, Warner Bros., and Activision, but acknowledged that it's up to Nintendo to drive console sales to encourage more publishers to make games for the console.</p><p dir="ltr" style="">"It's all about driving the install base and so that's our work to do, right? We need to get to a critical mass where it makes financial sense for them," he said.</p><p dir="ltr" style="">As of March 31, Nintendo has sold <a href="http://www.gamespot.com/articles/wii-u-sales-reach-6-17-million-as-nintendo-reveals-best-selling-games-to-date/1100-6419486/" data-ref-id="1100-6419486">6.17 million </a>Wii U consoles worldwide. The company expects to sell <a href="http://www.gamespot.com/articles/wii-u-sales-slow-to-a-crawl-as-nintendo-posts-457-million-loss/1100-6419475/" data-ref-id="1100-6419475">another 3.6 million systems</a> by the end of its fiscal year on March 31, 2015.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 19 Jun 2014 11:48:00 -0700 http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ http://www.gamespot.com/articles/mlg-app-now-available-on-xbox-one-lets-you-watch-live-video/1100-6420609/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2572241-mlgxboxone.jpg" data-ref-id="1300-2572241" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2572241-mlgxboxone.jpg" data-ref-id="1300-2572241"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2572241-mlgxboxone.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/mlg-app-comes-to-xbox-360-lets-you-watch-live-broadcasts/1100-6418498/" data-ref-id="1100-6418498">previously announced </a>Major League Gaming app is now available on Xbox One, letting users watch all sorts of eSports content, including live programming. The app's arrival on Xbox One comes just a day before <a href="http://www.gamespot.com/articles/150-000-up-for-grabs-at-this-weekend-s-mlg-anaheim/1100-6420564/" data-ref-id="150-000">MLG Anaheim</a> kicks off this weekend in Southern California.</p><p dir="ltr" style="">In addition to special live broadcasts, you can use the MLG app on Xbox One to watch other content, including MLG's original show the <em>eSports Report</em>. You don't need an Xbox Live Gold subscription to access the app, as Microsoft <a href="http://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/" data-ref-id="1100-6419590">dropped </a>the paid requirement for entertainment apps last month.</p><p dir="ltr" style="">"MLG showcases the best in competitive gaming and we will continue to release new competitive content and introduce new streamers via the MLG.tv platform in the coming months," MLG CEO and co-founder Sundance DiGiovanni said in a<a href="http://news.xbox.com/2014/06/ent-mlg-on-xbox-one" rel="nofollow" data-ref-id="false"> statement on the Xbox Wire</a>.</p><p dir="ltr" style="">The MLG app for Xbox 360 <a href="http://www.gamespot.com/articles/mlg-app-comes-to-xbox-360-lets-you-watch-live-broadcasts/1100-6418498/" data-ref-id="1100-6418498">launched in April</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 19 Jun 2014 11:21:00 -0700 http://www.gamespot.com/articles/mlg-app-now-available-on-xbox-one-lets-you-watch-live-video/1100-6420609/


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