Top 5 Lessons the Next Mass Effect Can Take from ME3 Multiplayer

Written By Kom Limpulnam on Selasa, 02 September 2014 | 15.07

@Maj_Wood 

Not really. The team that worked on the multiplayer for Mass Effect 3 could have (for example) worked on single player side missions that began with scanning a planet (some sort of mini puzzle involving interpreting code or something to find war assets). Once a potential war asset or resource was found, the player would then be given the option to try to retrieve as much of the resource/war asset as possible. Every now and then these scanning missions could turn into combat situations (the multiplayer maps would work fine here). Again, the player would decide how much time to spend trying to gather the war asset before retreating from the reapers. 

Also, to punish players who got too greedy, squad mates would have some sort of injury meter. They fall unconscious too many times and they can't be used for one or two future missions. The ship would also have to constantly contend with attacks from reapers (pinging a system too many times signaled reapers but they should have done so much more with that) At the end of the game, if they've fallen too many times then they're most likely to die when retaking earth. If the ship isn't repaired and upgraded to a certain level, its destroyed or at least fatally damaged so that there is no escape. Finally, more ship upgrades, more resources to use to actually make weapons and armor using the omni-tool. 

Finally, I wanted the story to unfold as well as it did in Mass Effect: figuring out what would be needed and then building it. Instead the crucible was always the key and most of the game was waiting for it to be finished.

Sorry for the block of text. Overall I loved the Mass Effect Trilogy and have thought a lot about it.


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