They just wanted to give an indie game the spotlight, fine. Indie games do deserve the limelight, probably more so than the AAA market as that's where most of the innovation comes from, and more so than ever. But Journey just seems to be that flag-ship Indie game that for some reason gets more attention than others. Probably because the creators pull real hard on the games-as-art title, and do many TED and other speeches about game design as "Art" and pull in that crowd rather than GAME-reviewers actually looking at what the game offers in the first place. Without all the back catalog That Game Company (Creators) had fl0w, Flower, Cloud + the public awareness, fan-base this game would be lucky to have even got a video review on this site. Perfect example The Unfinished Swan, you could easily take all the negative things said about it apply it to Journey you could call it "Shallow and repetitive with easy puzzles that fail to engage you in the world, plus way too short." Final thought; knock off the inconsistencies, Sound Shapes, The Unfinished Swan, Closure all better than > Journey.
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