Crytek-developed Xbox One-exclusive Ryse: Son of Rome will feature microtransactions in its multiplayer mode to help speed up player progression, VideoGamer.com has reported.
Comparing the experience to EA's FIFA Ultimate Team, or Mass Effect 3's multiplayer mode, the system will allow users to progress organically by playing; fast-track upgrades by making in-game, real-world purchases; or combine the two to offset the shortfall of in-game currency.
"When we talk about the progression system for multiplayer, it's armour based," the game's producer told the website during a Gamescom demonstration.
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get--whether you buy Bronze, Silver or Gold Packs--guarantees whether you get rare or common items.
"One of the things that we did a little different is that you can buy them with in-game currency and real-world currency. The difference is that if you're close, we also have small microtransactions.
"Say, for instance, a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."
The game world is reportedly being created to allow players to prioritise their upgrade path, be it for more gold, or experience.
"We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience, or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear," they said.
Published by Microsoft, third-person action game Ryse: Son of Rome has been confirmed as a launch title for the system. The Xbox One goes on sale this November.
→ More coverage of XBOXONE on GameSpot.com
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