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Community News Update: Monday 7/29

Written By Kom Limpulnam on Selasa, 30 Juli 2013 | 15.07

Community news gets a fresh new look and brand new changes brought to you by GameSpot's very own Team Social!

Salutations GameSpot Community.

The social team is here to inform you that we will be rebooting the Community News. What will be changing exactly? We will be updating every Monday, Wednesday, and Friday with various important happenings as well as cool things on the site.

Monday will be filled with things to look forward to. This includes our Community Spotlight, upcoming contests, and information about upcoming G+ Hangouts with editors and special guests.

Wednesdays are dedicated to tours around the GameSpot office. This is where you'll be able to get to know some of the staff a little better. Today, anything goes. Be prepared for lots of pictures and vignettes. First on our list are GameSpot Staff Desk Tours! Let us know in the comments who's desk you want to see first; Chris Watters, Carolyn Petit, Kevin VanOrd, or Tom McShea.

Fridays will be a recap of what we've published during the week. News, reviews, previews, and even community created content.

That's it! Short, sweet, and to the point. Look for a bigger update on Wednesday, this is the GameSpot Social Team signing off!

Don't forget to tell us which editor's desk you want to see first in the comment section below.

→ More coverage of COMMUNITY on GameSpot.com


15.07 | 0 komentar | Read More

GS News - PS4 vs. Xbox friends limit, GTAV screens, Fez II axed

Regarding Fez 2, I kind of think the move to quit is for the better. We're living in a time when people actually believe that "freedom of speech" is the same as "I can say whatever the heck I want", which is false.

Saying whatever we want is bound to have consequences, and I believe it's time (some) people start realizing it's more productive to be encouraging towards the creators of our entertainment (giving positive criticism and feedback, for instance) rather than being vulgar and destructive.

One developer makes little difference, though, but if others start taking the hint...


15.07 | 0 komentar | Read More

Guitar Hero founders working on new fitness games

RedOctane founders Kai and Charles Huang--best known for the Guitar Hero series--have announced plans to create new types of fitness games for mobile devices, with a focus on increasing social play.

The new company, Blue Goji, aims to overhaul current cardio workouts by directly linking physical exertion and gameplay. While few specific details were made in the announcement, the company has said that it intends to track activity to help monitor personal fitness goals, as well as turn exercise into a more social experience.

"Our goal is to help people lead healthier and more active lives by providing anyone across all fitness levels with a fun way to work out, one that is accessible and compelling to use," Kai Huang said in a statement. "With Blue Goji, we're developing a platform to support a variety of entertainment content that enables people to immerse themselves in their workout routines for a more enjoyable and social experience."

The games will target mobile and tablet devices, with plans to interface directly with exercise equipment, including treadmills, stationary bicycles, and elliptical machines. The company is currently accepting applications from software developers who are interested in working on the platform.


15.07 | 0 komentar | Read More

The Raven: Legacy of a Master Thief Review

Written By Kom Limpulnam on Kamis, 25 Juli 2013 | 15.07

What makes for a compelling mystery? Is it a perplexing crime that pulls you in immediately and leaves you eager to discover who did it and how? Is it a fascinating central character whose investigative methods are a pleasure to watch? Perhaps it's a sense of urgency as the investigator races against time to prevent the criminal from getting away with any more nefarious deeds? Whatever it is, you won't find it in The Raven: Legacy of a Master Thief. This point-and-click adventure has many of the trappings of a good old-fashioned mystery, but fails to re-create the irresistible allure of a captivating whodunit.

Wearing its Agatha Christie inspirations on its sleeve, The Raven begins with you, as Swiss constable Anton Jakob Zellner, aboard the Orient Express. A priceless jewel, one of the two Eyes of the Sphinx, has just been stolen in a daring museum robbery. Has the legendary thief the Raven (once believed to be dead) returned, or is this the work of an imitator? It's a setup with considerable potential, but unfortunately, rather than harnessing that potential and pulling you into the story right away, the plot squanders its momentum as you must instead deal with mundane problems like helping a train passenger get into his locked cabin.

The process of solving this and most of the other problems you encounter during The Raven is so straightforward that to refer to those problems as puzzles would be generous. The hardest part is typically just finding the items you might need. Objects you can examine or interact with in the environment aren't typically highlighted in any way. You can employ the tried-and-true (and tedious) method of moving your cursor over anything and everything to see what you can interact with, or you can spend a small amount of "detective points" to briefly highlight notable objects, though doing so diminishes your final score. Also making matters frustrating is that you often need to examine something more than once before Zellner notices anything important about it, so you get in the habit of examining everything you can until either Zellner starts repeating himself or the option to examine or interact with an object goes away.

Once you've got the item or items you need to overcome a particular obstacle, it's usually obvious what you need to do. Nothing you do involves any deductive reasoning or anything resembling actual detective work. There's nothing inherently wrong with a point-and-click adventure that doesn't challenge you with taxing puzzles, and some games in the genre with compelling stories benefit from puzzles that don't bog down the story's pacing. But in the case of The Raven, the story is too plodding to support the game on its own. Zellner is a bland protagonist, lacking the preternatural deductive reasoning of Sherlock Holmes, the endearing persistence of Columbo, the believably complex, flawed humanity of Kurt Wallander, or any real quirks or characteristics of his own that might have made him an interesting figure through whom to experience this mystery.

His fellow passengers are a bit more memorable. There's a haughty baroness, a suspicious violinist, and an Agatha Christie-esque mystery novelist among them, but interacting with these characters is typically a bore. Zellner's dialogue is delivered in a stilted, unnatural fashion that makes listening to conversations unenjoyable. You can just click through the dialogue instead, but either way, most conversations fall flat. They dryly convey information about the people and situations Zellner must deal with, but they have no spark of humor or tension. They move the plot forward, and that's about it.

That plot moves forward in fits and starts, and each time it seems like it's about to shift into high gear, it slows down again. It eventually moves from the elegant train cars of the Orient Express to the elegant decks and cabins of a luxury steamship, but after a murder takes place, you still spend all your time just going through the same motions. You engage in a dry conversation with one character who tells you to go get something from another character, so you go talk to that other character. You scour environments until you find the things that you need to accomplish your basic tasks. These mechanics are the same as those found in so many point-and-click adventure games, but they've never been what make or break such games. It comes down to things like the personalities of the characters, the excitement of the story, and the cleverness of the puzzles, and in all of these areas, The Raven flounders.

About all you can say in The Raven's favor is that its locations have the flavor you might expect from a classy mystery in the Agatha Christie vein, and that it functions as you expect a point-and-click adventure game to function, except for the moments when it doesn't. Characters occasionally slide rather than walk into position, and in rare instances, Zellner might get stuck walking in place, forcing you to quit out of the game and restart. However, the game's real problem is simply that it's boring. Legacy of a Master Thief is just the first chapter in what will ultimately be a three-part story, so there's still hope for this to evolve into a gripping mystery that actually makes you feel like an active participant in deducing its solution, but it's off to an inauspicious start.


15.07 | 0 komentar | Read More

Nintendo not accepting Japanese indie developers on Wii U

Independent game developers based in Japan cannot submit applications to develop for the Wii U console, according to a Nintendo form hosted on the 2013 Game Developers Conference (GDC) website.

The form invites potential Wii U developers to complete a questionnaire for an opportunity to be contacted by Nintendo.

However, it states in both Japanese and English, "We are not accepting applications from developers located in Japan at this time."

In a statement issued to CVG, Nintendo clarified its stance on the matter, stating, "The policy in question is the decision of Nintendo's department responsible for licensing activities in each region, and the licensing department of Nintendo is currently not accepting subject applications from individuals in Japan."

Developers located outside of Japan are able to submit applications. No further details regarding Nintendo's future approach to Japanese independent game developers have been made available.


15.07 | 0 komentar | Read More

GameSpot GamePlay Episode 50: Pining for the Fjords

Kevin returns to hosting duties to discuss heroes and antiheroes with Carolyn, Tyler, and Tom.

GameSpot GamePlay

Host Kevin VanOrd leads Carolyn Petit, Tyler Winegarner, and Tom Mc Shea on a wild goose chase aboard a Z-wing, stopping long enough to mix up Montreal game studios, explore Crateria (where Caro buys all her crates), and go Earthbound aboard the Mother ship. This week's topics: The losses at Square and Insomniac, the Ouya's game library, and Kevin's weird loyalty to unsuccessful Microsoft hardware.

As promised, a link to the excellent Errant Signal analysis of The Last of Us.

GameSpot GamePlay Episode 49: E3PO Meets King Organa

GameSpot GamePlay Episode 48: Final Freedom Force Fighters

GameSpot GamePlay Episode 47: Floaty Butt

GameSpot GamePlay Episode 46: Banana Hammock

GameSpot GamePlay Episode 45: Popular Tarts

GameSpot GamePlay Special Edition Spoilercast: The Last of Us

→ More coverage of GAMEPLAY on GameSpot.com

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


15.07 | 0 komentar | Read More

GS News - Valve getting sued again, Xbox One and PS4 recording!

Written By Kom Limpulnam on Selasa, 23 Juli 2013 | 15.07

Stop making so many God of War games then... I don't even care for them. If I own any its because I was given one or it was under 15 bucks and I had money to burn.

Personally, I'd be happy if Steam wasn't such a money trap. I imagine if they did allow games to be sold, it'd only be allowed as Steam Wallet digital currency and not something you can deposit in your bank account. So in the end, Valve would still own your money.

I would love to be able to sell my digital copy to someone else if possible, and even if it did go to Steam Wallet, it'd still be better than selling back to Steam itself.


PS4 is more powerful than Xbox One, we get it! But not by huge leaps and bounds. Still, much like choosing between an actor and a scam artist from our last Presidential Election, this is going to be a pick a lesser of two evils till better options arrive.

Also, no offense, but I just don't see you as Kim Possible. I'm guessing that was just the writers that thought it'd be funny. left me more rewinding to see if I missed anything. You are cute though, but you just don't have the Kim Possible hair, the color is a bit off. Could be the video quality again.


15.07 | 0 komentar | Read More

Blizzard defends Starcraft 2 WCS finals clash with The International 3

Developer Blizzard has addressed fan backlash to the timing of the Starcraft 2 World Championship Series (WCS) Season 2 regional finals, which sees it run at the same time as Valve's The International 3.

Posting on Reddit, Blizzard senior manager of eSports Kim Phan said the date clash was "unintentional", and was a result of wanting to host the season finals event in late August.

"Unfortunately this has resulted in overlaps with other major eSports events. These conflicts were certainly not intentional. This simple fact is that as eSports has grown with more events, more games, and more viewers; it's nearly impossible to avoid all conflicts. Many major weekend events already host multiple games, which are running simultaneous game streams in conflict with each other," she said.

Blizzard recently announced the dates of their Starcraft 2 WCS Season 2 League finals for regions North America, Europe and Korea. The regional finals will take place from August 10-11. The top players in each region will compete for the opportunity to advance to the global finals at BlizzCon, where they can play-off for first place and claim the title as the 2013 Starcraft 2 World Champion.

The dates coincide with that of Valve's Dota 2 competitive event, The International 3. At the time of writing, The International 3 reached a new milestone in offering the largest prize pool in competitive gaming history at $2.6 million.

The International 3 will run from August 7 through 11 at Seattle's Benaroya Hall. Fifteen of the tournament's 16 teams have already been invited, with the final spot up for grabs in a qualifier in Seattle immediately before The International 3 begins.

The revamped Starcraft 2 World Championship series was revealed earlier this year with a total prize pool of $1.6 million.

Blizzard declined to comment when approached by GameSpot.

→ More coverage of ESPORTS on GameSpot.com


15.07 | 0 komentar | Read More

Reality Check - Why Do We Collect Games?

Written By Kom Limpulnam on Senin, 22 Juli 2013 | 15.06

That is a really great video.

I am currently trying to get back a lot of games and consoles I have had previously and sold. 

Most of them I owned in my childhood like the Nintendo consoles and handhelds. In particular I have being trying to collect Mario or Pokemon Limited Edition Consoles / Handhelds and the games.  Most of the Consoles and Games I am after have gone up in price so much since I sold them and I feel the pain of letting them go.

I have been trying to collect GB, GBC, GBA, DS and 3DS Handhelds. 

NES, SNES, N64, GC and even Wii Consoles.

There are to many games to list that I have been collecting and looking for but they are Mostly Mario, Pokemon and Zelda titles.

I get satisfaction out of looking at them and although I rarely play them. I feel good knowing they are there if I want to.


15.06 | 0 komentar | Read More

Dead Rising 3 and Max Brooks Panel - Part One Comic-Con 2013

sigh, none of the ppl asked if the screenshots from the slideshow were from xbox one specs hardware or if they were high end pc bullshot screenshots. I wanna belive they were xbox one spec'd screenshot but i've been disappointed in the past before with bullshot screenshots like early GTA 5 screenshots vs what we saw in the gameplay trailer ( the bridge with the train on it in GTA 5 as an example -- alot of the trees where gone in the gameplay trailer vs what was seen in the screenshot).


15.06 | 0 komentar | Read More

Nvidia Shield shipping July 31

The Nvidia Shield portable gaming device will ship on July 31, Nvidia recently announced on its website.

"We want to thank you for your patience and for sticking with us through the shipment delay of your Shield," Nvidia said in a statement.

The Nvidia Shield was delayed last month one day before it was scheduled to launch due to the discovery of a mechanical issue.

"Our goal has always been to ship the perfect product, so we made sure we submitted Shield to the most rigorous mechanical testing and quality assurance standards in the industry," the company said. "We built Shield because we love playing games, and we hope you enjoy it as much as we do."

The $300 Nvidia Shield gives gamers access to an array of gaming avenues, including Nvidia TegraZone, Google Play, and Steam. The system runs on the Tegra 4 processor and boasts 16GB of memory, GPS, Bluetooth 3.0, a mini-HDMI output, a microSD storage slot, and a headphone jack.

The device also features a five-inch, 720p multi-touch display. For more on the Nvidia Shield, check out GameSpot's preview of the device from the 2013 Consumer Electronics Show earlier this year.


15.06 | 0 komentar | Read More

Tekken Revolution receiving major update in July

Namco Bandai has announced that its free-to-play fighting game Tekken Revolution will receive a major update this month.

The patch will bring an "enhanced" arcade mode, which features three difficulty levels: normal, hard, and very hard. The higher difficulties will yield better rewards for players. The game's practice mode will not require gamers to use in-game coins.

In addition, Tekken characters Hwoarang and Dragunov will be added to the game's roster. New premium effects, special moves, and character costumes will also be available for purchase on the PlayStation Store.

The game's level cap will also be increased from 50 to 60, while Namco Bandai has confirmed that the effects of the power, endurance, and vigor stats have been adjusted to further balance gameplay. Damage calculations for critical hits and rage have also been tweaked.

Fighting game fans can check out the rest of the update's features at the developer's website. The patch will arrive for European users on July 24. North American Tekken players will receive the content by the end of the month.


15.06 | 0 komentar | Read More

Rich and Rob vs. Comic-Con 2013: 3D

Written By Kom Limpulnam on Minggu, 21 Juli 2013 | 15.07

Rich and Rob go 3D at comic-con 2013!

Live Comic-Con Event Schedule

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15.07 | 0 komentar | Read More

Rich and Rob vs. Comic-Con 2013:Evel Fett, Walking Dead and 3D

Rich and Rob find the Evel Fett, visit The Walking Dead Chop Shop and go 3D.

Live Comic-Con Event Schedule

  • Day 1 Thursday July 18
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  • Day 3 Saturday July 20
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15.07 | 0 komentar | Read More

Rich and Rob vs. Comic-Con 2013: SCA

Rich and Rob explore the world of SCA.

Live Comic-Con Event Schedule

  • Day 1 Thursday July 18
  • Day 2 Friday July 19
  • Day 3 Saturday July 20
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  • Random Encounter
  • Stage Show
  • 11:00am PDT
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15.06 | 0 komentar | Read More

Evo 2013 livestream draws in 1.7 million viewers on Twitch

Written By Kom Limpulnam on Selasa, 16 Juli 2013 | 15.07

Ultimate Marvel vs. Capcom 3 tournament draws 144,848 concurrent viewers; Super Smash Bros Melee tournament attracts 134,000.

This year's Evolution Championship Series (Evo) tournament drew a record 1.7 million unique viewers on streaming site Twitch.

According to Twitch.tv vice president of marketing Matthew DiPietro (via Polygon), the Ultimate Marvel vs. Capcom 3 tournament attracted a maximum of 144,848 concurrent viewers, followed by the Super Smash Bros Melee tournament, which drew in in 134,000 watchers. The Super Street Fighter IV: Arcade Edition tournament amassed 125,000 concurrent users at its peak.

The numbers beat all previous records for fighting game tournaments streamed on Twitch, with the total unique numbers for this year's Evo 50 percent higher than last year's event.

Ahead of the tournament, Nintendo initially denied organisers permission to stream Super Smash Bros Melee gameplay. The company quickly reversed its decision to allow the game to be included. Check out GameSpot for more coverage from Evo 2013.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


15.07 | 0 komentar | Read More

EVO 2013 Day 1 Justin Wong vs Xiaohai Super Street Fighter IV AE

Written By Kom Limpulnam on Minggu, 14 Juli 2013 | 15.07

The top players from the fighting game community, alongside Mad Catz representative Mark Julio, talk to GameSpot on whether there's an image problem within the fighting game community and how it can reach within the same eSports level as LoL.

Posted Jul 7, 2013 | 6:41 | 6,721 Views


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Five new characters coming to Street Fighter IV

Capcom reveals Rolento, Poison, Hugo, Elena and one mystery character coming to fighting game in 2014.

Capcom has announced five new characters will be coming to Street Fighter IV during a panel this weekend at the Evolution Fighting Game Championships (EVO). The new characters along with balance changes will come out sometime in early 2014, with a name and trailer to be shown tomorrow before the Super Street Fighter IV: Arcade Edition Finals.

Rolento, Poison, Hugo, and Elena will be joining the cast. Each of the four new characters have been included in Capcom's Street Fighter X Tekken. The fifth and final new character will has never been in a Street Fighter game, Capcom said at the panel today. Along with the five new characters, six new stages also being added.

"I'm personally excited to be able to use Rolento in SF4," Capcom senior community specialist and former professional player Peter "Combofiend" Rosas said. "Yes, he was in SFxT, but SF4 and SFxT play very differently, so it'll be a treat to use him against Seth, Hakan, and others that are not in SFxT."

Capcom is also balancing the entire cast of characters again so that they "will all be powerful," they said on today's panel. Capcom illustrated some improvements to Chun-Li, Dudley, T-Hawk, and Balrog, while showing off some of the downgrades to Cammy.

Capcom has posted and showed off some of the changes already implemented.

The new characters, stages, and balance updates will be released for $15 on PlayStation 3, Xbox 360, and PC simultaneously sometime in early 2014. Players without Super Street Fighter IV already can purchase the disc version with all the previous DLC costumes released, as well as future content to be discussed in the future. That will cost $39.99.

The name of the game and a trailer will be shown directly before the Super Street Fighter IV: AE Finals on Sunday evening, starting at 6:30 p.m. PDT.

For more on EVO 2013 and to watch the reveal tomorrow, check out GameSpot's eSports hub


15.07 | 0 komentar | Read More

Capcom launches Capcom Cup tournament

Publisher to launch tournament for Super Street Fighter IV: Arcade Edition, Ultimate Marvel vs. Capcom 3, and Street Fighter X Tekken.

Capcom has announced that it will be holding a tournament for Super Street Fighter IV: Arcade Edition, Ultimate Marvel vs. Capcom 3, and Street Fighter X Tekken titled the Capcom Cup. Eight of the world's best players will compete in each of the games. The first Street Fighter IV qualifier will be this weekend's EVO 2013.

Capcom says they don't have the resources to run the type of tournament they did last year for Street Fighter's 25th Anniversary, but that they want to continue to support the community themselves. They have also partnered with the World Cyber Games to continue to pursue their eSports and fill the void from last year's 25th Anniversary event.

Capcom tells GameSpot that the event will be held in December in the Bay Area. Qualifiers will only be held for Street Fighter IV, and they will be partnering with with current community run events for their winners. Capcom also confirmed there will be some events outside of the US in the qualifier process. Players qualifying for Marvel vs Capcom 3 and Street Fighter X Tekken will use a different model, which has not yet been formalized.

GameSpot is covering the EVO 2013 live from the Paris Hotel and Casino in Las Vegas. Watch it live on GameSpot's eSports hub


15.07 | 0 komentar | Read More

GS News Top 5 - Xbox One petition explodes, GTA V and PS4 light!

Written By Kom Limpulnam on Sabtu, 13 Juli 2013 | 15.07

Man get over that f****** PS4 light.

My Alienware laptop has its entire keyboard, task buttons, touchpad and vents lit-up. At no point has it annoyed me that I'd feel like switching it off. 

By the way, if some PC nerd tells me Alienware sucks, I'll find you and r@pe you (...as much as Alienware raped me with the price :D).


15.07 | 0 komentar | Read More

New Releases: July 14th - 20th

Dynasty Warriors is such a wonderful guilty pleasure.  While it never makes great leaps of improvement in any of it's countless sequels, it's hard to deny the core fun that exists in it's power fantasy of being a Chinese general who kills hundreds of enemies in a battle.  For some reason, the cheesy dialogue and voice acting has always endeared me to their titles, even though they can hardly ever been considered 'top notch' experiences.


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Deal With It - Steam Summer Sale, July 12th

Cart Life is 66% off for $1.99, could possibly go lower before the end of the sale, but not super likely.  People wouldn't stop raving about this game at the Independent Games Festival.

Half Minute Hero is 75% off for $2.49, originally a PSP title, very much worth taking a look at. 

Thirty Flights of Loving is 50%* off for $2.49, a short, but highly acclaimed indie title. *possibility of going lower if put on a flash sale before the end of the steam sale

Those are my quick shout outs.  So many titles worth looking at.

My pick of the day would definitely be FTL if you enjoy Star Trek or rogue likes.  Such a great game.


15.07 | 0 komentar | Read More

Ryan Davis Tribute

If you truly wanted to play a "tribute", you would have done it without an advertisement lead-in.  I realize the site needs to run ads to stay profitable...I have no problem with that.  But to profit from the death of the co-worker that you're paying tribute to?  Disgusting.  You should be ashamed of yourselves.  


Seriously...it's going to be a while before I can come to this website again.  This was such a ruthless, heartless exploitation of a human being's (obviously) premature death that it truly sickens me.  Your light-hearted, almost irreverent videos create an almost "counter-culture" mood that sucks in those of us that want to rebel against the establishment.

It's all a lie.

You just showed yourselves to be the same de-humanizing corporate whores that have destroyed the American society, both socially AND economically.  


"We love and miss our co-worker, so let's all pay tribute to his tragic demise by watching this ad from our sponsors!"  Fuck you.  I know NOTHING about his live or death, but I am so disgusted by your handling of his "tribute" that I am repelled and disgusted.  If you cared for this man, you should be ASHAMED of how the company handled his death.


I enjoy your website and find it very helpful.  However, my personal principles drive me toward a complete abandonment.  I'll check back in a week or so, but if there is not a public and clearly highlighted apology for running ads to your co-workers tribute, I doubt I'll come back again.

Seriously...does it really take a fan to point out how inappropriate and offensive your posting was?!?


I wish you well, but I cannot express my levels of disgust and disappointment.

Regards,

Russ Chard

russchard@gmail.com 

954-605-6829


15.07 | 0 komentar | Read More

The Last Door Review

Written By Kom Limpulnam on Jumat, 12 Juli 2013 | 15.07

You have no choice. His mind is made up. When you begin The Last Door, each click of your mouse brings a tortured soul one step closer to taking his own life. There's little you can do but reluctantly click forward, knowing that each click will bring poor Beechworth one step closer to the end, as he gets the chair in position, and the noose, and then himself. Your participation in this tragic and desperate act makes for a harrowing opening to this point-and-click adventure, and though pixel hunts and antiquated puzzle designs sometimes pull you out of the moment, The Last Door largely manages to sustain an unsettling atmosphere of psychological disturbance throughout its currently available first two chapters.

With Beechworth promptly out of the picture, you play as his old boarding school chum Jeremiah Devitt, who visits his late friend's estate after receiving a mysterious letter from him. The letter references the science and philosophy group Beechworth and Devitt were members of in their school years, and Devitt immediately suspects that something terrible has happened. Beechworth's mansion, like every environment in The Last Door, is low-resolution to the point where picture frames on a table are represented by a few squiggles of pixels and faces on large paintings are monochromatic squares.

Given the game's focus on psychological horror, this visual style is often quite effective; your imagination, aided by some chilling sound effects, fills in the gaps, turning some slightly animated black shapes into a menacing murder of crows. But with such a lack of detail comes a need for the game to communicate certain things clearly, such as the locations of objects you need, and here, it sometimes stumbles. In one case, for instance, a necessary item sitting on a table is indicated by just a few pixels that are a slightly different color than the table beneath them. Your cursor lights up when you hover over anything you can examine or interact with, but in cases like this one, the cursor also glows in response to adjacent objects and there's no indication when you move from one object to the next. As a result, you might walk into and out of rooms containing things you need several times before you stumble upon the existence of these objects.

What you're expected to do with those things also sometimes defies understanding. At one point, you end up carrying a dying crow around, and although what you ultimately do with that crow has a sort of old-fashioned adventure game logic, it makes no sense that your character would do it, since he couldn't possibly foresee the beneficial result that it brings about. It's unfortunate that the puzzles you encounter aren't always more believably grounded in the game's haunting narrative.

That narrative, however, and the foreboding feeling the game conjures as you delve into its mysteries, entice you to persevere past these foibles and venture into the encroaching gloom. In Beechworth's mansion, the setting of the first chapter, there's an immediate, slightly unnerving sense that things aren't quite right, and as you find letters scrawled by servants and work your way deeper into the estate's secluded chambers, a chilling sense of the affliction that drove Beechworth to take his own life starts to form in your mind. Watching your pixelated hero hold aloft a lantern as he steps down shadowy hallways is a reminder that games don't need state-of-the-art graphics to make you hold your breath, that sometimes the things we imagine might be lurking in the dark are more unsettling than the things we see.

The Last Door's second chapter has Devitt's investigation taking him to the boarding school he and Beechworth attended as boys, and as he starts digging in the events of the past, the vaguely ominous feeling that permeates the first chapter escalates into something closer to dread. Flashbacks begin to suggest that Devitt has repressed certain memories of the past, and that his psyche is straining as a result of the horrors he witnessed. The storytelling starts taking detours into the hallucinatory, making you share in Devitt's fear and confusion as he struggles to uncover and confront the truth that haunts him and that drove Beechworth over the edge. Throughout it all, excellent sound effects--the rapid, shallow breathing of a terrified man, the unmistakable sound of nails being hammered into a coffin--complement the visuals, lending the events and locations of this chapter a vivid immediacy that's in no way hindered by the lack of visual detail.

Thus far, only the first two chapters of The Last Door are available, and it remains to be seen just where Devitt's attempts to uncover the past and excavate his own buried memories will lead. But this web-based adventure game is off to a promisingly frightening start. The Last Door is all the more engrossing for the ways in which its visuals encourage your own imagination to play a part in creating its horrors.


15.07 | 0 komentar | Read More

Ride to Hell: Retribution Review

Much like with terrible movies and songs, games that are nigh unplayable are something of a collective joke shared by millions. Unfortunately, Ride to Hell: Retribution is unapologetically, aggressively horrid. Set in the late 1960s and ostensibly built around the exploration of post-traumatic stress disorder that followed more than a few soldiers back home after the Vietnam War, Ride to Hell initially seems like a fresh take on video game warfare. That initial optimism quickly wears off however, as the complete disregard for anything even remotely passing as fun or functional gameplay becomes apparent.

The protagonist of this hellish torture software is Jake Conway, an emotionally scarred Vietnam veteran looking to make a nice, calm life for himself following his return stateside. Shortly afterwards, Jake's younger brother is killed by a biker gang, at which point Ride to Hell becomes an excruciatingly cliched tale of revenge. Every attempt at maturity devolves into shoddy melodrama. By the tale's end, provided that you haven't attempted an auto-lobotomy, you'll have been drenched in the game's pathetic, out-of-touch approach to sex, violence, and masculinity. Even if Ride to Hell could pass as a broken and buggy parody of the patently offensive, none of the characters seem to be in on the joke. Tragedy is greeted with no more subtly than a prolonged, agonizing "NOOOOOOOOOOOOOOO!" and sexuality is given the same level of reverence as a pornographic film. In the few instances Ride to Hell begins to approach something of even tangential relevance, poorly written, self-referential humor kills the mood.

Worse yet, every mind-numbingly awful innuendo and facsimile of human emotion is further injured by some of the most horrific voice acting imaginable. Video games are not often exceptionally voiced, but it's probably been the better part of a decade since something this ear-bleedingly bad has been released. Most of the characters sound like they were recorded in their bedrooms, moments after being woken up from a good week or two of binge drinking. The actors cannot cobble together anything like tangible human emotion.

At least some of these crimes against conscious thought might find forgiveness if Ride to Hell weren't such a technical disaster. Crashes, graphical bugs, disappearing audio, and many more issues are shockingly frequent. In some instances, enemies will appear and then die for no apparent reason. Timed missions sometimes randomly end 30 seconds or more early, and your survival seems randomly determined. When playing Ride to Hell, you exist at the whim of some of the buggiest software ever released.

Going beyond pure technical problems, Ride to Hell actively hates you and your sanity. Most of the controls are woefully positioned with almost no regard for what would actually make sense. Instead of keeping with WASD for movement, and using the keys closest to them to keep things easy for the player, the two most important keys for large chunks of the game bounce between E, R and the mouse buttons. It's disorienting, and you cannot remap the keys, so the controls are never practical. Furthermore, some keys are bound to functions that aren't ever labeled, so you're left to flounder until you figure out what the game expects of you.

When you strip away all of the profoundly rotten layers of this particular onion, you discover action that is merely shallow during the rare moments that it isn't fundamentally broken. Within the first few minutes, you're introduced to all of the major elements of play. Shootouts, fistfights and chopper duels constitute the lion's share of Ride to Hell, and each of them is worse than the last.

For the most part, gunplay is actually functional, in the sense that the targeting reticle moves when you attempt to move the joystick or mouse, and people generally die when you click on them. Even so, the reticle has an agonizing amount of lag that will cause even seasoned shooter veterans to miss easy shots. Thankfully, your foes have just as much trouble hitting you, provided they choose to do anything at all.

Melee combat is based on the shallowest quick-time events imaginable. There's no system for combos, no real learning curve, nothing allowing you to learn and improve your play over the course of the game--just button-mashing. Fighting rival biker gangs on motorcycles works pretty much the same way: a random key will flash on the screen and you're given a few fractions of a second to respond appropriately. With road combat, however, enemies rush in from nowhere and lock you into a battle before randomly flying off and exploding, often without you having to really do anything. They just ride up next to you and then die for no reason, and that's about it.

Outside of killing folks, there isn't much to do. There are a few hubs, and there's an open world that supports some degree of exploration, but Ride to Hell completely misses the point of having an explorable landscape. For such an interesting setting, the game is populated with virtually nothing of interest. There's a shop where you can buy more weapons, and there are a few characters to talk to, but more guns means more awful combat, and more dialogue means more tragic storytelling and unbearable voice acting.

Ride to Hell is painfully insubstantial. Its mechanics are mostly broken and have no depth, there's no sense of progression, and there are no skills that can be learned and then applied to create a feeling of accomplishment or a better understanding of the game. That people are being asked to spend time and money on this garbage shows a profound lack of respect for consumers. All one can do is marvel at the latest entry to the list of candidates for "Worst Game of All Time."


15.07 | 0 komentar | Read More

Ratchet & Clank: Into the Nexus announced

Written By Kom Limpulnam on Kamis, 11 Juli 2013 | 15.07

Lombax and robot pair Ratchet and Clank are set to return in new game Ratchet & Clank: Into the Nexus, available exclusively for the PlayStation 3 this fall for $29.99.

The announcement follows recent teases on the official PlayStation Facebook and Twitter accounts showing an obscured purple planet, and the text "When Worlds Collide".

The upcoming game will return the series' more traditional action-adventure roots, rather than the duo's most recent outings, the co-op-focused Ratchet & Clank: All 4 One, and 2012's Ratchet & Clank: Full Frontal Assault

According to an IGN preview, the upcoming game will add a range of new weapons, including the Nightmare Box, an item that scares enemies or forces them to attack it; the Repulsor, which causes enemies to hover in midair; the Winterizer, a weapon that plays Jingle Bells, and transforms adversaries into snowmen; and two new types of grenades.

Ratchet & Clank: Into the Nexus is also said to include Portal-style gameplay that will use other new item, the Grav Tether. Sidekick Clank will be fully playable, and players will take direct control as they pilot him through 2D platforming and puzzles to unlock additional areas. The game will be available on-disc and as a digital download.


15.07 | 0 komentar | Read More

Elder Scrolls Online expands closed beta

Bethesda will send out more invitations, following this week's initial batch.

The closed beta world of The Elder Scrolls Online is about to get a little more crowded.

Bethesda announced on its official site that it has sent out another round of beta invites for the PC version of its upcoming MMORPG, to help gather more feedback on specific game features. Players are encouraged to check their email addresses, particularly spam folders.

Even if players do not receive an invitation to take part this time around, Bethesda has assured gamers that the beta will continue to grow, and will eventually send out more invites in the future. In the meantime, players can check out GameSpot's recent coverage of the MMO.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


15.07 | 0 komentar | Read More

Metro: Last Light Faction Pack DLC out next week

DLC pack featuring three new single-player missions is out on July 16 in North America; July 17 in all other regions.

Publisher Deep Silver has announced that it will be releasing new DLC for its first-person shooter Metro: Last Light next week for the PC, Xbox 360, and PS3.

The DLC, dubbed "The Faction Pack", includes three new single-player missions that assign players as different characters from each warring faction of the game. The playable characters are a special detachment sniper from the Red Line, a Reich "Heavy" unit, and a Polis ranger in training.

Players will be checking out previous locations from Metro 2033, using new weapons and combating returning mutant types from the original game. The DLC will be out on July 16 in North America, and July 17 for the rest of the world on Steam, Xbox Live, and PlayStation Network.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


15.07 | 0 komentar | Read More

Expeditions: Conquistador Screens

Written By Kom Limpulnam on Rabu, 10 Juli 2013 | 15.07

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Nintendo reinstates Super Smash Bros Broadcast at Evo 2013

UPDATE:

Evo co-founder Joey 'MrWizard' Cuellar has just tweeted, saying Super Smash Bros Melee will be reinstated. "We won! Smash is back baby! #Evo2013 #hype," his tweet read.

An update has also been added to the story on Shoryuken. "'I've just received word from Nintendo that the Evo Smash Bros. Melee stream will be allowed to proceed. We will be restoring the original stream and tournament schedules. Obviously this is a huge [relief] for all of us here and we're thrilled that the world will get to see the best Smash players fight it out this weekend. Thanks to everyone online who supported both Evo and Smash."

Fans were upset about Super Smash Bros Melee's removal from the stream schedule earlier today, particularly after supporters helped raise almost $95,000 for charity earlier this year to see the game included in the tournament.

The original story is below.

Nintendo of America has denied organisers the rights to broadcast Super Smash Bros Melee gameplay as part of the Evo 2013 fighting game tournament being held in Las Vegas this weekend.

A news update on the Shoryuken website by a member of the event organisation team said, "Regrettably, we've just been informed by Nintendo of America Inc that we do not have permission to broadcast Super Smash Bros Melee for Evo 2013."

Persona 4 Arena and King of Fighters XIII will now take Super Smash Bros Melee's place, and while the GameCube brawler will still be included in the competition, its finals have been moved to Sunday at 2 p.m., and will no longer be streamed online for viewers.

Major League Gaming (MLG) faced similar restrictions from the Japanese company, when it was denied broadcast rights for Super Smash Bros Brawl ahead of its Orlando event in 2010.

In May this year, Nintendo began claiming advertising revenue for user-created YouTube videos that included the company's games.


15.07 | 0 komentar | Read More

Call of Duty: Ghosts to get second-screen multiplayer features

Written By Kom Limpulnam on Selasa, 09 Juli 2013 | 15.07

Second-screen support will add key multiplayer features to Call of Duty: Ghosts, executive producer Mark Rubin has confirmed in an interview with Post Arcade.

The additional functionality is being built by Activision's sister team, Beachhead Studio, and while Rubin did not discuss specifics, he did confirm that the development team is wary of keeping the playing field level to avoid giving those who can afford a second-screen device an unfair advantage on the battlefield.

"We actually have a whole department--a whole studio, basically--wrapped around the idea of second screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer, and I can't talk too much about it now," he said.

While Activision's Elite platform originally launched as a paid service, before later becoming free, Rubin confirmed that Call of Duty players will not need to pay for an application to integrate their mobile experience with their home console; nor will it be monetised.

"It's free. And this is where you have to be smart on your design: You can't make it required, and it can't confer a massive advantage," Rubin said. "There's some balancing that needs to be done. You don't want it so the guy with an iPad has an advantage over other players in multiplayer just because he has the money to buy an iPad.

"But it will definitely be free, and it will be a companion. It won't be a revenue generator. It will be used to enhance the experience, but not offer any advantages," he said.

The executive also confirmed that the PlayStation 4 and Xbox One versions of the game will look near identical, are being developed in-house by the same Infinity Ward team, and that players who opt not to purchase Microsoft and Sony's new systems won't be left behind, saying, "the current-gen version is getting some graphical boosts and engine improvements, too."

Call of Duty: Ghosts will be available on November 5 for the Xbox 360, Xbox One, PlayStation 3, PS4, and PC. Activision recently confirmed that fans who pre-order the game will receive a bonus multiplayer map, Free Fall, which takes place on a collapsing skyscraper.


15.07 | 0 komentar | Read More

Gearbox confirms more DLC for Borderlands 2

Gearbox Software president and CEO Randy Pitchford has confirmed that the most recent piece of downloadable content for Borderlands 2, Tiny Tina's Assault on Dragon Keep, will not be the last created for the game.

Joining the Nerdist podcast (as reported by MP1st), Pitchford revealed, "We did a season pass for Borderlands 2, and the season pass was like, 'hey, if you buy the season pass, we would be doing four campaign add-ons and you can buy all four of them for the price of three, if you buy upfront'. So everyone was under the expectations that those would be the four DLCs and that's it.

"We are going to do more; we are going to do some other things. I don't have details exactly of it yet, 'cause we're not ready to announce what the other things are, but when the next campaign DLC comes, Assault On Dragon Keep [won't be] the end of it," he said. "We've got more stuff in the hopper that we're planning and getting pretty excited about. So if you're a Borderlands 2 fan, you don't have to be afraid that that's the end of it."

While no additional details were provided, Pitchford also announced that the studio is currently working on an original IP for next-generation consoles.


15.07 | 0 komentar | Read More

GameStop no longer accepting PS4 pre-orders 'due to high demand'

PS4 is no longer available for pre-order online; customers can opt to be notified if more stock becomes available.

US retailer GameStop is no longer accepting online pre-orders for the PlayStation 4, according to its website.

Listed as "currently sold out", the page prompts users to sign up to be notified if pre-orders are reopened for Sony's upcoming next-generation console.

A GameStop spokesperson told Game Informer that "due to high demand for the system, GameStop is not currently taking additional store reservations for the PlayStation 4".

Last month, a leaked internal GameStop memo suggested that the retailer would offer "unlimited pre-orders" until further notice.

PlayStation executive Andrew House previously revealed that Sony was boosting its sales projections for the PS4, following its positive showing at the Electronic Entertainment Expo (E3).

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


15.07 | 0 komentar | Read More

Amiga Games Inc picked up by WritersÂ’ Group Film Corp.

The Los Angeles-based distribution company has acquired Amiga Games Inc; future distribution plans to be revealed over the coming weeks.

Retro game company Amiga Games Inc (AGI) has been purchased by Writers' Group Film Corp, a distribution company based in Los Angeles.

The acquisition was announced in a press release on Marketwire. The deal sees Writers' Group Film Corp picking up over 300 games, although no specific titles were revealed in the announcement.

Amiga Games distributed titles from Amiga Inc and re-published its games for smartphones, current-generation game consoles, PCs, and tablets.

Writers' Group Film Corp purchased AGI for $500,000. The transaction granted the company all of AGI's stock. Further announcements will be made by Writers' Group Film Corp regarding the distribution of Amiga Games' titles over the next few weeks.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


15.07 | 0 komentar | Read More

Reality Check - Are you a Console Fanboy?

Written By Kom Limpulnam on Senin, 08 Juli 2013 | 15.07

Do you absolutely love a console, no matter what?

Do you get angry (furious) at negative comments towards your favorite console?

Do you feel the need to get nasty when defending your console (f**k, b***ch, a**, etc)

Do you troll through the comments section of your favorite console to reply to comments

Do you reply to comments posted over a day old?

Did you dislike this video on youtube?

Grade yourself and find out if you're truly a fanboy!


15.07 | 0 komentar | Read More

Nintendo putting vitality sensor on hold

Responding to an investor question during the company's 73rd annual general meeting of shareholders, Nintendo president Satoru Iwata confirmed that, at least for now, the vitality sensor peripheral unveiled during the 2009 Electronic Entertainment Expo (E3) would not be coming to market.

"The Wii Vitality Sensor was under development as an accessory for Wii. We thought it would be interesting to understand how the human autonomic nerve functions while using the Wii Vitality Sensor, and we did develop trial software and showed the media some of its features," he said.

Iwata cited inconsistent results during internal testing, saying that Nintendo could not commercialise a product that did not work for all users, with around 10 percent of those who tried the device not able to operate it.

"However, after a large-scale test of a prototype inside the company, we found out that for some people, the sensor did not work as expected," Iwata said. "We wondered if we should commercialize a product which works as expected for 90 people out of 100, but not so for the other 10 people. Though I am sorry that we did not give any specific updates after this product's initial announcement, I would say that knowing that a product has a problem, we should not launch it for the sole reason that we have already announced it."

While the project appears to have been shelved indefinitely until the product is more inclusive for all users, Nintendo hasn't ruled out bringing it to market if the technical challenges can be overcome.

"We would like to launch it into the market if technology advancements enable 999 of 1,000 people to use it without any problems, not only 90 out of 100 people. I actually think that it must be 1,000 of 1,000 people, but (since we use the living body signal with individual differences), it is a little bit of a stretch to make it applicable to every single person," he said.

A US patent filing that surfaced in 2010 revealed that Nintendo's proposed vitality sensor would work by shooting infrared light through a person's fingertip; determining how fast the blood was flowing, and in turn indicating player stress levels.


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The Fighting Game Community On Reputation & Mainstream Relevance

I agree with much of what these guys are saying. In particular, on Mark Ross' point about fighting games needing to become more accessible and free to play. Tekken Revolution is the only good example so far, but it's still nowhere near where the genre needs to be. The F2P DOA5 coming soon is another small step.

I want to see Tekken, DOA, Street Fighter and MK, reach the same heights as LoL and SCII. But to get there, they need free-to-play models, and they need to lower the bar for entry. Street Fighter needs to simplify their L/M/H control schemes (I personally know a lot of SF players who will hate me for saying that), and Tekken needs to tone down the bounds. If the game has a lower entry level, it becomes more inclusive, while still providing a learning curve with a very high top level.

Free-to-play is an equally, if not more important step. Tekken Revolution's model is decent, but hindered by the lack of a proper training/practice mode, and a short roster. The unlockable characters requiring absurd amounts of GP is also extremely frustrating. I'd be happier if they provided more characters at $2 to $4 each, but so far you cannot buy additional characters for Tekken Revolution with real money. 

Namco Bandai could also do a lot more to encourage competition and drive the game forward. Sanctioned tournaments over PSN would be a good idea; extending Revolution to other platforms would be even better. 

Expanding the World Tekken Federation to support Revolution would also be nice. And if Sony would stop requiring me to deposit minimum AU$10 when I want to purchase one thing at $2.95, that would also be a vast improvement.

Player behavior is and has never been exclusively a problem for the fighting game genre, nor is it just an esports problem. Most professional sports employ tough regulations on player behavior, and the media plays a big part too. If you are a professional footballer and you get an assault charge, it could end your career or at the very least cost you a lot of fans and money. (depending on which country you are in, I suppose). 

Verbally abusing a player, a referee, or a crowd member at an NRL game, for example, is likely to result in a suspension, a fine, and a lot of negative media exposure. Even off-the-field behavior is taken into account. The NRL has strict rules about how their players act wherever they are, because when players are getting themselves in to trouble and creating negative attention, it looks for bad for them, for their team, for their fans, AND the sport. There's a lot that esports organizers can learn from that.

I'd also like to see some proper kind of independent, industry-funded, international organization (think something along the lines of the IOC, or FIFA) that is inclusive of all popular games, to set regulations on player behavior and ethics, as well as safety standards for events, and to represent esports globally. Not to actually manage events or run leagues, but to create standards and ethics for organizers to follow.

The only other complaint I have is the player names. I'd rather see more players use their own. A lot of the top LoL and SCII players are known by nicknames, which are, more often than not, simply embarrassing.

TL:DR, Blah, Tekken Revolution is pretty sweet, blah blah, esports ethics and player behavior needs regulation.


15.07 | 0 komentar | Read More

Halo 4 Champions bundle announced

Microsoft has announced that the Champions bundle for Halo 4 will be available from August 20 for 800 Microsoft Points.

Developed by 343 Industries in partnership with Texas studio Certain Affinity (previously responsible for Halo: Reach's Defiant map pack and the Halo 2 Blastacular map pack), the bundle adds the Steel Skin pack, Bullseye pack, and Infinity Armour pack.

Purchasing the trio as a collection adds bonus content, for more than 18 new in-game items. The bundle will retail for 800 Microsoft Points, and will be available from August 20.

The three packs will also be also available separately. Bullseye adds two new multiplayer maps, "sports-themed Spartan armour", and a new gravball game type called Ricochet for 480 Microsoft Points. The Infinity Armour pack contains new legendary Spartan armour, while the Steel Skin pack gives UNSC, Covenant, and Forerunner weapons a steampunk look. The latter two packs will sell for 240 MS Points each.


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Pachter warns Wii U will finish a 'distant third' behind PS4 and Xbox One

Written By Kom Limpulnam on Minggu, 07 Juli 2013 | 15.07

Wedbush Morgan analyst Michael Pachter has spoken about how he believes Nintendo's Wii U will be unable to compete with the Xbox One and PlayStation 4, and declared that Nintendo's home console will finish a "distant third in this console race."

"Nintendo's in trouble right now," said Pachter in an interview with ABC News. "Nintendo, I think, waited two years too long to launch a competitive console, you know, a high-definition console with the PS3 and the Xbox 360. I think by the time they did launch a console that stacks up really well, the other two guys passed them by."

Microsoft and Sony will both launch the Xbox One and PlayStation 4 later in 2013, a year after Nintendo launched the Wii U.

Pachter believes the lack of third-party publisher support will also contribute to Nintendo being unable to sell the Wii U to a mass market audience. "The publishers are pretty excited about supporting the Xbox One and the PS4. They really didn't say anything [during E3 2013] about the Wii U."

During E3 2013 Nintendo revealed its suite of first-party Nintendo software for the coming months, including Super Mario 3D World, Mario Kart 8, and The Legend of Zelda: Wind Waker HD.

Nintendo reported in April that sales of the Wii U stood at 3.45 million worldwide, as Nintendo reported a profit of ¥7.09 billion ($71.3m/£46.7m) for the financial year. Nintendo has also said that its 3DS has become the console of choice in Japan.

"We know EA has no games in development for Wii U," added Pachter. "If others follow suit, I mean if you see Activision pull support, if you see Ubisoft, you see Take 2 pull support, the Wii U is a Nintendo-only gaming device, which is the way they were back with the NES in 1985. They're not going to sell a lot of consoles if they don't have games like FIFA, and Battlefield, and Call of Duty, and Grand Theft Auto."

EA said in May that it had no games in development for the Wii U, but has since tried to retract its statement. Ubisoft continues to support the machine.

"I think [Nintendo] are at the bottom of a huge mountain with a huge uphill climb," said Pachter. "I don't think they're going to get that mojo back. I think these two guys are passing them by. And this PS4, priced $50 more than the Wii U, why would anybody buy a Wii U? Unless they just have to play Nintendo games. I think the way it actually shakes out is anybody who buys a Wii U that really is a hardcore gamer is going to buy an PS4 or an Xbox One in addition, so they can play those third-party titles they love. So I think Nintendo becomes a distant third in this console race."


15.07 | 0 komentar | Read More

GS News Top 5 - Mattrick Leaves, LoL Player in Prison, Region-Locking

@sujith12 @leviathanwing @Aphyosemion Well according to US law, threats are threats regardless of being in person, or digital. Sensibility is important when you make statements. Yes it is a free country with freedom of speech, but that does not make you immune to the consequences. Yes I believe the US should be more relaxed with it's humor, but NO do I feel that we should let things pass if they are questionable. Remember, in the US, you're innocent until proven guilty, but detained until a clear verdict can be decided. In this case, he made a threat -idle as it may be- and therefore must face the consequences.


15.07 | 0 komentar | Read More

Top 5 Skyrim Mods of the Week - Iron Man vs. The Villager

Did the Red Wedding episode of Game Of Thrones leave you empty inside? Teary-eyed? Or just plain furious? Well then, enjoy this Skyrim Mods homage to [SPOILERS}, with how the Red Wedding should have ended.

Posted Jun 6, 2013 | 1:27 | 15,955 Views


15.07 | 0 komentar | Read More

Top Five Skyrim Mods of the Week - Iron Man vs. The Villager

We're back for a third season! Seb and Cam kick things off with the Iron Man suit, throwing weapons, and the terrifying Villager.

Mrithlvain 5pts

where's the twitch replay of this don't see it

Sacryfyce666 5pts

Love this game...that background music is awesome!

starduke 5pts

Yay!

Okay, I'm glad to see it's back, but I'm not really excited enough to go "Yay!".

Sw1tched 5pts

The only problem is that Skyrim is old news

noandno 5pts

Wow this still exist??? Good job

snova9308 5pts like.author.displayName 1 Like

love the show, but I hate how it always comes up in the front page way before it's ready, and just gives me an error message.

HellEraser 5pts

Top 5 Skyrim mods of the week is not only for people still playing Skyrim. Most of all, it's a tribute to the modding community. These guys are putting great effort and they deserve to be shown some kind respect. I mean, mods like "Helgen Reborn" could easily be sold as DLC. Keep it up.

Vorheez 5pts

ddecent iron man mod...would be cool if you can fly

Unraed 5pts

I'm so glad to see Skyrim Mods of the Week again!

Prime_28 5pts like.author.displayName 1 Like

Ever since the Villager was announced for Smash Bros. he has turned into some sort of serial killer within the gaming community lol

Maverick6585 5pts

How did they not launch the Villager off the Free Fall Tower with chickens?!

petez34 5pts

spiderman suit would have looked way cooler. this suit looks crapola

Warful 5pts

@petez34 Mate, you should see a horsemod for Morrowind, that was so crappy it was fucking golden, best TES hilarious moment ever lol

leviathanwing 5pts

@Warful @petez34 so bad it was good... sounds like hipster movie watching to me... and i dont like hipsters... mash them up good.

Dradeeus 5pts

I actually got a little dizzy when they jumped off that tower, and I'm usually fine with heights.

SabCadab 5pts

omg gamespot videoplayer sucks.. takes forever to begin forever to buffer.. doesn't show you the buffer line.. you can't jump to anywhere even if it's loaded and i'm pretty sure if you pause the video the buffering :( fix it !

Shadowsault 5pts like.author.displayName 1 Like

These always come up when they run out of things to post lol

Stebsis 5pts

@Shadowsault These always come on saturdays when they're on weekend and not posting here anyway, I guess this show is automated because it shows on the front page many hours earlier. And before they shot this on wednesdays on live streams.

CruiserCaptain 5pts

Okay, it's about time for a spell to cast exploding chickens...

Stebsis 5pts like.author.displayName 1 Like

They're not doing the Skyrim live streams anymore? I at least enjoy those much more than these 10-20 minute highlights

punksterdaddy 5pts like.author.displayName 1 Like

Great to see the show again.

The chickens are back!

leviathanwing 5pts

@riotinto876 relevance is in the eye of the beholder... and we got a daily news show from aus now that is still in its infancy

riotinto876 5pts

@leviathanwing @riotinto876 which is an attempt to bring back what start/select was and the fact still remains that the "main" gamespot department isn't really doing anything.

Marky360 5pts like.author.displayName 1 Like

The GTAIV Iron Man mod looks better it gives you Iron Man's full range of abilities like repulsors, Unibeam, and most importantly flight. All in all this Skyrim Iron Man mod was rather underwelming in comparison to GTA's.


15.07 | 0 komentar | Read More

Video Review - NCAA Football 14

Written By Kom Limpulnam on Sabtu, 06 Juli 2013 | 15.06

I guess its a game based off of a sport, a sport that changes very little except the occasional rule review or salary cap increase. When you get to the level of complexity that simulations such as Madden/NCAA hold there is very little left to innovate, so each sequel is only ever going to be derivative or iterative.

Is it fun? Yes, it is still fun. Is it good value? Hell no, not if you own the last game in the series. But, unfortunately this can be said for many franchises, some of which have much more scope for innovation - such as the Military Shooter genre, yet we are often less harsh on these yearly editions than we are on many sports franchises/wrestling games.

Why is that?


15.06 | 0 komentar | Read More

NCAA Football 14 Review

Fans of amateur athletics huddle in front of their television sets every Saturday, cheering mightily for something unexpected to happen. Notre Dame, Oregon, Boise State, and countless other paper tigers have flirted with destiny, only to fail before reaching hallowed ground. No matter how hard you root, no matter how promising a freshman class may seem, the results are always the same: the best team in the nation is from the Southeastern Conference. Sadly, the NCAA Football franchise has fallen into the same rhythm as its real-life counterpart. There are no more surprises in store, nothing to make you take notice. Instead, NCAA Football '14 is the same old game you've been playing for years.

The on-field action should be very familiar for those who have played recent entries in the franchise. Receivers still have a better chance of getting open if they run across the field rather than take off on a deep route, linemen still mush together at the point of attack, and cornerbacks are cursed with brick hands. Still, slight tweaks to the physics system mean that hits carry the weight you would expect from 300-pound athletes, and the option offense has finer control than before. Reading the defensive end's movement as your quarterback runs laterally works well, and it's satisfying to pitch the ball to your fullback just before you get laid out. When you're immersed in a high-stakes game, it's easy to forget that you've seen this all before and enjoy the violent chess match that's unfolding.

Off the field, NCAA Football '14 has followed the trend that is seemingly creeping into every game genre. The game has role-playing elements. Your coach now earns experience points for your accomplishments. Registering a sack or forcing a turnover fills up a progress bar, and once you reach a new level, you unlock special powers on a skill tree. So no longer do you have to be content with merely adding points to the scoreboard when you get into the end zone; you earn progress in the expansive metagame as well. Although this new addition does reward you for playing well, it feels like a desperate attempt to add something novel to a tired franchise. The skills system is added busywork that urges you to spend more time navigating menus than delivering wicked hits on the field.

Recruiting has also seen a revamp, although instead of adding something new, it takes away what was previously there. The minutiae that defined the recruiting process have been completely stripped away. No longer do you decide how much time you want to spend with each recruit, delegating assistant coaches to seek out lower-priority candidates while you, as the head coach, meet with only five-star prospects. Instead, there's just a pool of points that you dole out. Gone too is the interviewing minigame. Before, you would learn the priorities of each high school star and try to appeal to his particular ambitions. This system had a number of flaws, but it was still fun to learn who each player was on a personal level. Now, players are just raw stats, and it's not as engaging to build a dynasty without that human element.

NCAA Football '14 does make a strong attempt at introducing the complexities of the college game to those who are not intimately familiar with it. Nike Skills Trainer walks you through the major scenarios you face during a game, and the time spent on the practice field pays off once you take to the field on game day. Learning how to use your blockers or when to throw a fade versus a bullet is important knowledge, as is coming to grips with the sometimes overbearing audible system. Considering how complicated the core action has become, Nike Skills Trainer is a solid addition that provides a much smoother learning curve than previous games in the series.

And you need those skills if you're going to compete against other players online or locally. NCAA Football '14 is at its best when you're matched up against another person of similar talent. Pulling out crucial first downs or making momentum-swinging goal line stands is an incredible feeling, especially when you exchange some well-meaning pleasantries with your vanquished opponent. True nail-biters even get credited as ESPN Classics, so it's worth trying your hardest even when you get down a few scores. You never know when the ball will finally bounce your way and you can get the last laugh on the road to victory.

It's a shame that NCAA Football '14 has the same problems the franchise has been burdened with for years. The on-field action is tight and rewarding, but everything else is sloppy at best. There's no reason to clutter up the coaching system with needless experience points or strip out all of the personality from recruiting. NCAA Football has never been able to match the enticing action of the sport with equally engaging off-field activities, so it creates a jarring disconnect when you have to plow through tedious menus to accomplish anything away from the field. There's little worthwhile in NCAA Football '14 you couldn't have experienced in previous games, but at least it's still fun to smash your rivals when you head onto the field.


15.06 | 0 komentar | Read More

Pachter warns Wii U will finish a 'distant third' behind PS4 and Xbox One

Wedbush Morgan analyst Michael Pachter has spoken about how he believes Nintendo's Wii U will be unable to compete with the Xbox One and PlayStation 4, and declared that Nintendo's home console will finish a "distant third in this console race."

"Nintendo's in trouble right now," said Pachter in an interview with ABC News. "Nintendo, I think, waited two years too long to launch a competitive console, you know, a high-definition console with the PS3 and the Xbox 360. I think by the time they did launch a console that stacks up really well, the other two guys passed them by."

Microsoft and Sony will both launch the Xbox One and PlayStation 4 later in 2013, a year after Nintendo launched the Wii U.

Pachter believes the lack of third-party publisher support will also contribute to Nintendo being unable to sell the Wii U to a mass market audience. "The publishers are pretty excited about supporting the Xbox One and the PS4. They really didn't say anything [during E3 2013] about the Wii U."

During E3 2013 Nintendo revealed its suite of first-party Nintendo software for the coming months, including Super Mario 3D World, Mario Kart 8, and The Legend of Zelda: Wind Waker HD.

Nintendo reported in April that sales of the Wii U stood at 3.45 million worldwide, as Nintendo reported a profit of ¥7.09 billion ($71.3m/£46.7m) for the financial year. Nintendo has also said that its 3DS has become the console of choice in Japan.

"We know EA has no games in development for Wii U," added Pachter. "If others follow suit, I mean if you see Activision pull support, if you see Ubisoft, you see Take 2 pull support, the Wii U is a Nintendo-only gaming device, which is the way they were back with the NES in 1985. They're not going to sell a lot of consoles if they don't have games like FIFA, and Battlefield, and Call of Duty, and Grand Theft Auto."

EA said in May that it had no games in development for the Wii U, but has since tried to retract its statement. Ubisoft continues to support the machine.

"I think [Nintendo] are at the bottom of a huge mountain with a huge uphill climb," said Pachter. "I don't think they're going to get that mojo back. I think these two guys are passing them by. And this PS4, priced $50 more than the Wii U, why would anybody buy a Wii U? Unless they just have to play Nintendo games. I think the way it actually shakes out is anybody who buys a Wii U that really is a hardcore gamer is going to buy an PS4 or an Xbox One in addition, so they can play those third-party titles they love. So I think Nintendo becomes a distant third in this console race."


15.06 | 0 komentar | Read More

GS News Top 5 - Mattrick Leaves, LoL Player in Prison, Region-Locking

This is escalating to dangerous levels.

First Adam Orth gets fired for using sarcasm to tell the truth.

Then a kid goes to jail for using sarcasm to tell the truth (explaining that he's really not to be compared with actually insane people) and even explaining that it was indeed a sarcastic joke.

If it continues like this I'll have been tortured and executed by 2015.


15.06 | 0 komentar | Read More

Game Music Connect debuts in London this September

Written By Kom Limpulnam on Jumat, 05 Juli 2013 | 15.08

Game Art Connect has announced that it will host the video game music and live event Game Music Connect at Southbank Centre, London, on September 9.

The event will feature interviews and round table discussions with composers such as Martin O'Donnell (Halo series, Destiny), Jason Graves (Tomb Raider, Dead Space series), Jesper Kyd (Assassin's Creed and Hitman series), and Richard Jacques (LittleBigPlanet 2).

Sessions include the "Soundcard to Symphony" talk, where renowned game composers will discuss their personal journeys into the business. "Music Machine" will focus on the technical, business, and creative aspects of music. "Platformer's Perspective" will highlight the process of sourcing out in-house and freelance composers, while "Game Music React" will discuss interactive music systems.

Game Music Connect is organized and hosted by composer James Hannigan and audio director John Broomhall (XCOM series). Early-bird price tickets are available at the event website.


15.08 | 0 komentar | Read More

DARK Screens

Written By Kom Limpulnam on Kamis, 04 Juli 2013 | 15.07

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15.07 | 0 komentar | Read More

The Last of Us and Grading on the Gender Curve

The Last of Us tells its story well, but that story is yet another take on the all-too-common tale of a violent, brooding male hero whose character development is fueled by the violent deaths of women.

SPOILER WARNING: This feature discusses major plot details of The Last of Us.

Since The Last of Us was released, there's been a fair amount of admiring discussion about the female characters who populate its world. To an extent, this is understandable. After all, unlike the women in so many games, these women aren't idealized or sexualized. They're haunted by the things they've been through. They're morally conflicted and sympathetic. However, simply presenting women as people is hardly something that should be considered incredibly praiseworthy. Rather, it's the bare minimum that we should expect from our narratives. To shower a game with praise for doing the minimum is to set the bar extremely low.

In his piece "Sexism sells? The Last of Us begs to differ" for Edge, Jason Killingsworth writes, "It's depressing that mainstream games have such an atrocious record with portrayals of women that simply writing your game's female characters in a humane fashion warrants congratulatory slaps on the back." I agree with this. However, I feel that Killingsworth then makes the mistake of proceeding to overpraise The Last of Us. The game hardly, as he puts it, "feeds the prevailing design manual for male videogame protagonists into an industrial wood chipper." Joel is yet another emotionally distant white male protagonist, one in a long, long line of such characters.

Simply presenting women as people is hardly something that should be considered incredibly praiseworthy. Rather, it's the bare minimum that we should expect from our narratives.The Last of Us begins with a powerful sequence in which Joel's daughter Sarah dies violently. It's handled well, and it hits hard, but it also establishes The Last of Us as a story that operates within the same template as stories like God of War and Max Payne, stories about men whose lives are forever changed by the deaths of women and girls they care about and feel a responsibility to protect. Joel is the central character here, and as is so often the case in games, the life of a girl is spent in the narrative to fuel his development, setting in motion the character arc that gives the story of The Last of Us its shape.

Joel's sometimes-partner Tess is a fascinating character. She's experienced and tough; she feels things but has learned to bury her feelings and do what needs doing. I would have liked the chance to get to know her better. Ask yourself what this game might have been like if Tess had been the central character, and Joel had filled the role that Tess fills here. That would have brought the game a step closer to "subvert[ing] the traditional male power fantasy," as Killingsworth claims The Last of Us does. Instead, Tess becomes another casualty of the narrative, another woman who, like Sarah and so many video game women, dies to push the story forward.

This narrative structure that focuses on the character arc of a violent, brooding man often calls for women to die (or be otherwise lost) to move that arc along, and you cannot subvert this long-standing video game tradition while working within its confines and going along with its requirements. Far from subverting the typical game narrative about violent men, The Last of Us reinforces the notion that stories about men are more valuable and meaningful than stories about women, and that women are often important not so much for being fully-fledged people in their own right, but for what they--and often, what their deaths--mean to the men of the world.

As Chris Suellentrop writes in the New York Times review of the game, "Perhaps it is unfair to visit the sins of the medium upon a work as well made as this one," and indeed, it isn't the fault of this one game that this particular narrative pattern has become so overused. But it's also not as if this is the story The Last of Us had to tell; there's a tremendous diversity of potential stories that continue to go untold as games fall back on this particular template time and time again, so it also doesn't make sense to applaud it as a progressive portrayal of women in games.

We've let our notions of what's possible become limited by what's available. Instead, we need to evaluate games and how they handle gender based on their actual merits, not in relation to other games.Of course, the most important relationship in The Last of Us is that between Joel and Ellie, and yes, Ellie is a great character. Over the course of the game's long journey, you find yourself invested in the connection that develops between these two people. But let's not kid ourselves about the nature of this relationship. Joel is the hero on a quest; like Frodo carrying the One Ring to Mount Doom, Joel must deliver Ellie to the Fireflies. Like the Ring to Frodo, Ellie sometimes gets Joel out of a jam. She also sometimes gets him into jams, and regularly slows him down--something you're reminded of each time you have to help her cross water.

Ellie, like all the women in the game, is important less in and of herself and more because of the impact that she has on Joel's life. It's because of the meaning she takes on for him that he feels compelled to make the decisions that give the ending its power. You do play as Ellie for a time, but in the end, this is still the story of how Joel is changed by his experiences. As Keith Stuart puts it in his Guardian piece "The Last of Us, Bioshock: Infinite and why all video game dystopias work the same way," "People who argue that The Last of Us is as much Ellie's story as Joel's might be correct in a pure narrative context, but in terms of identification and raw experience, we're with Joel all the way."

There's nothing wrong with stories about men, and how they are changed by the things they go through. But these stories about men--usually white men, usually violent men, often angry or emotionally distant men, whose lives are impacted by the violent deaths of women--are so prevalent in games today, and you can't tell such a story while simultaneously subverting the framework these stories follow, at least not if you adhere to that framework as closely as The Last of Us does. If we grade its handling of women on a curve relative to other games, The Last of Us is a success. It's somewhat better than most of what's out there. But we've let our notions of what's possible become limited by what's available. Instead, we need to evaluate games and how they handle gender based on their actual merits, not in relation to other games. We need to smash that curve with a sledgehammer.


15.07 | 0 komentar | Read More
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