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Zeno Clash II Review

Written By Kom Limpulnam on Rabu, 08 Mei 2013 | 15.06

Combine first-person punching with liberal doses of mescaline, and you also might be able to design a game as insane as Zeno Clash II. ACE Team brings the weirdness in this beat-'em-up, a game every bit as bizarre as its 2009 predecessor and unfortunately mediocre in the end. Just like the first entry in this wacko franchise, this game is far more memorable for its surreal atmosphere than its artless fighting mechanics. Although the button-mashing brawling zips along quickly enough to be somewhat hypnotic, the main reason to stick around for the eight or nine hours of the campaign is to see what kinds of dengue fever dreams the developers have concocted.

Zen and the art of punching.

As in the first Zeno Clash, you play as a guy named Ghat, who lives in an alternate dimension called Zenozoic, which is populated by all manner of creeps inspired by Hieronymus Bosch paintings. Everything here is off--way off. The plot is completely incomprehensible. There is a good tutorial that walks you through combat, but it doesn't touch on anything else in the game. So you're abruptly dropped into this crazy world without any sort of preamble about what's going on.

You begin by helping your adoptive sister, Rimat (who seems to hate you for reasons never entirely clear), spring this lurching freak called FatherMother from the jail cell that he/she/it was tossed into by a mouthless monarch called Golem. Then you move into an adventure that resists any sort of explanation. It is virtually impossible to sum up what's going on here, even after finishing the eight- or nine-hour campaign that makes up the sole mode of play (which can be played solo or online cooperatively). Even the dialogue is incomprehensible, with the meaning of many lines chopped into bits, and with many assumptions that you've played the first game in the series.

Reality is a long, long way from anything in Zeno Clash II. Landscapes are populated by freakish fauna never seen on this planet, impossible architecture, and outlandish extra touches like disembodied heads and hands on furniture. The entire game has been designed to keep you off-kilter; even basic background details are skewed. Roads run in insane directions. Steps wind around like something from an M.C. Escher sketch. Bookshelves inside buildings are at crazy funhouse angles. Birds are randomly tethered to the ground. Trees sometimes sprout trumpets that alternate between spewing water and blowing bubbles.

Enemies and non-player characters that roam the world tend to be bipedal humanoids, but after that, all bets are off. You encounter elephant men, dwarfs in hoods, three-fingered goons with furry satyr legs, giant bloody creatures that resemble plucked versions of Big Bird, and all manner of deformed monstrosities that combine various human and animal features. It all looks attractively nightmarish, but the strange nature of everything is also intimidating, with so many weird details littering the landscape that the huge levels in the campaign (which is far more open than the more linear levels in the first Zeno Clash) can be needlessly bewildering. This is a particular problem when you have to solve the game's handful of puzzles, because it's hard enough to figure out what things are supposed to be, let alone figure out what you're supposed to be doing in the midst of all this madness.


15.06 | 0 komentar | Read More

Monaco breaking into Xbox Live Arcade on May 10

Written By Kom Limpulnam on Selasa, 07 Mei 2013 | 15.06

Xbox version of heist game initially planned for April 24 release alongside PC version.

Xbox 360 owners wishing to play the already-out heist game Monaco: What's Yours Is Mine on their console can finally do so in a few more days.

According to a tweet from the game's official Twitter account, Monaco will be out on Xbox Live Arcade on May 10. The game was supposed to be released alongside the PC version on April 24, but it was delayed due to last-minute technical issues. Creator Andy Schatz said on an Edge Online interview that he would rather not have fans experience a buggy game.

Monaco was praised for its diversity of gadgets and character abilities, as well as its cooperative heists. Check out GameSpot for the full review of the game.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


15.06 | 0 komentar | Read More

Top 5 Skyrim Mods of the Week - Tardis Travels

Written By Kom Limpulnam on Senin, 06 Mei 2013 | 15.06

Great show as always.

I loved the Tardis, I also loved the Sabre Cat Mount... The market stall is a good idea, all it needed, in order for people to come along and actually buy something is...

A SALES PITCH SHOUT? 

A shout that comes with the mod, that allows you to talk as a Cockney Market Seller in the voice of Ray Winston or better yet Del-Boy Trotter.

Now that would be excellent!?

Lovely Jubbly.


15.06 | 0 komentar | Read More

Far Cry 3: Blood Dragon director hopeful for sequel - report

Voice actor Michael Biehn states on a podcast that game director Dean Evans wants to turn the game into a franchise.

Gamers who loved the retro-stylings of Far Cry 3: Blood Dragon can look forward to a possible sequel.

According to one of the game's voice actors Michael Biehn--who was interviewed on Major Nelson's Radio podcast (via Blue's News and VG247)--he was on the phone with the game's creative director Dean Evans on the night of May 5. "He was going into a meeting today, to you know–I think he wants to turn it into some sort of franchise. He's got a sequel in mind."

Far Cry 3: Blood Dragon is an eight hour spin-off of Far Cry 3 featuring a new storyline that borrows elements from '80s sci-fi pop culture. The game was praised for its action and humorous writing. Check out GameSpot for the full review.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


15.06 | 0 komentar | Read More

AU ShippinÂ’ Out May 6-10: Persona 4 Arena

Atlus' fighting game Persona 4 Arena will finally be hitting Australian shores this week, nearly nine months after its release in North America.

The game is notably one of the few region-locked games to be released for the PlayStation 3.

Persona 4 Arena draws its roster of 13 characters from Persona 3 and Persona 4. The game also sports the option to choose between Japanese or English text and voice-overs.

It is not the first time that developer Arc System Works has turned another publisher's franchise into a fighting game. The studio also made fighters based on a pair of popular manga/anime series, Fist of the North Star and Nura: Rise of the Yokai Clan. However, neither of those games were released in the West.

Despite the game's disc region lock, Persona 4 Arena's online play is global, enabling players across different regions to play against each other. This may assist players who wish to compete at the Evolution Championship Series (EVO) this year, where the game has been added to the competitive line-up for the first time.

After receiving an MA15+ rating from the Australian Classification Board, Telltale Games' episodic adventure series The Walking Dead will be shuffling onto shelves for the 360 this week. PlayStation 3 and PC owners can expect their versions the following week.

Prior to its classification, the game series was obtainable on PC and Mac via digital games retailer Steam or purchased online through Telltale's own site. The retail release of the game compiles all five episodes of the first season of Telltale's The Walking Dead.

For more details on games coming out this week, check out the full list below.

May 9, 2013
Persona 4 Arena (360, PS3)
The Walking Dead: A Telltale Games Series (360)


15.06 | 0 komentar | Read More

FPSF - FireFall Beta

Written By Kom Limpulnam on Minggu, 05 Mei 2013 | 15.07

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


15.07 | 0 komentar | Read More

GameSpot Asia Beat Ep. 22 - Of 720s & Sony Architecture

Thanks for a really good show with some great discussion.  It was great to watch. :) However, the guests were slightly harder to hear, so maybe there needs to be a little sound adjustment? Maybe they weren't close enough to the microphones.  Anyway...

I found the different perspectives on next-gen, DRM and store-front curation particularly interesting.  I'm intrigued to see how things will actually develop over the next couple of years in terms of how we access our games.

Having the ability to buy games through different websites tied to something like the Steam store seems like such an obvious thing, although it raises the question of a conflict of interest for things like game review sites, and whether you could maintain impartiality if you are also selling games to your readers?  Still, an intriguing idea.

I share the feeling that this will be the last major console generation as technology in other areas progresses, particularly the functionality of smart TVs.


15.07 | 0 komentar | Read More

Top Five Skyrim Mods of the Week - Tardis Travels

This week Seb and Cam hob aboard the Tardis to travel through time and relative dimensions in Skyrim. Also, they build a shop.

TARDIS - Time And Relative Dimensions In Space by ShatteredSteel
Steam Workshop Link

Grace Darklings Elven Scout Armor by Grace Darkling
Skyrim Nexus Link

Your Market Stall by wgstein
Skyrim Nexus Link

Armored SabreCat Mount by tumbajamba
Skyrim Nexus Link

Superb ENB-RL by sung9533 and Alakan
Skyrim Nexus Link

Subscribe to Top 5 Skyrim Mods of the Week on YouTube and never miss an episode.

April 27 / April 20 / April 13 / April 6 / April 2 / March 16 / March 9 / March 3 / February 22 / October 20 / September 9 / August 11 / July 28 / July 14 / June 30 / June 16 / June 2 / May 19 / May 5 / April 14 / April 7 / March 31 / March 24 / March 17 / March 10 / March 3 / February 25

Sarah Lynch
By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.


15.06 | 0 komentar | Read More

FPSF - FireFall Beta

Written By Kom Limpulnam on Sabtu, 04 Mei 2013 | 15.06

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


15.06 | 0 komentar | Read More

Don't Starve Review

Written By Kom Limpulnam on Jumat, 03 Mei 2013 | 15.06

Like in any extreme survival situation, the early moments of Don't Starve's grueling-yet-fascinating struggle to stay alive are electric. Suddenly the clock is ticking. Confidence is high as you first explore a vast open-world wilderness teeming with danger. From trapping a rabbit for the first time to crafting an axe to chop precious firewood before nightfall, every minor accomplishment that keeps you ticking is immediately gratifying. But as the days draw on and dodging death's icy grip gets harder, the rigors of this unflinchingly brutal roguelike adventure chip away at your patience.

Don't Starve casts you in the unfortunate role of Wilson, a scientist who has been mysteriously transported to a strange and deadly world by a demon-gentleman. With little more than a quick greeting, your adversary vanishes, and you're left alone to figure out how to stay alive. Story and dialogue are pretty minimal, aside from a few encounters in the super tough adventure mode, which is accessed by first locating a portal hidden in the randomly generated survival mode world. The hands-off nature of the story is a strength, allowing the heavy atmosphere and outstanding visual design of this grim land draw you in. There's little time for dalliances anyway. A great many things in the game's eerie world are out to kill you from the get-go.

Survival doesn't come easy, but there's an undeniable thrill to the challenge. Your first few minutes of exploration hinge on harvesting whatever basic resources you stumble upon: a few twigs, some flint, rocks, a handful of grass. Collect enough of these raw materials, and you can make an axe, a torch, rope, a spear, and other crucial tools that increase your chances of survival. Don't Starve's deep resource harvesting and crafting system brings previous open-world games like Minecraft and Terraria to mind, and it's one of the game's strongest hooks. Figuring out how to put each item you collect to good use is a fun process of experimentation. Basic items are relatively easy to cobble together with minimal materials, though creating science and alchemy stations also pushes you further down the crafting rabbit hole by unlocking tons of more elaborate item recipes to pursue. Of course, staying alive long enough to build everything is another story.

Dangers are frequently stacked against you in inventive and sometimes frustrating ways. Exploring, scavenging, harvesting resources, and building are best done in the day. Without a torch or a campfire to provide illumination when night falls, you will be torn to pieces by the demonic creatures that roam the darkness within seconds. Building a fire isn't enough either. You have to have enough wood or other fuel sources to keep it lit throughout the night, which creates a constant state of near panic every time the twilight phase of the day/night cycle arrives. Getting caught without the necessary ingredients for a fire or ample burnable materials to last the night spells instant doom.

Changing seasons also usher in new problems to tackle. Live long enough, and winter rears its frosty head, bringing subzero temperatures that cause you bodily harm if you venture too far from a heat source. Admittedly, these interesting wrinkles add depth and additional difficulty to the already challenging survival mechanics at play. They sometimes tip the scale too far, however, particularly given the plentiful supply of other potentially life-ending obstacles thrown in your path.


15.06 | 0 komentar | Read More
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